It's supposedly the bane of games everywhere, particularly full-priced AAA blockbusters. But time and time again, gamers have shown that they're happy to pony up a few extra dollars to bypass something in-game, even if the price of entry was already $60 or more.
But I've never actually met someone who has happily or even remotely eagerly defended the presence of microtransactions in big budget games.
So there is obviously a disconnect here. On the one hand, nobody likes the principle of having to pay more in any situation. But there's obviously a demand for paying to progress more quickly, and the financials of companies like EA make it pretty clear that gamers are happy to pay hand over fist for virtual goods.
What I'd like to know is when you think microtransactions in AAA games are justified. Have you ever paid for in-game credits or paid to unlock something? Would you ever consider it at any point? Or are you completely opposed to them on principle?