The No Man's Sky Player Who Still Hasn't Left His First Planet 

The planets in No Man's Sky are so vast that one player has spent 30 hours adventuring on his starter planet. It's amazing. Meet Kahbaatangs:

Discovered by 27-year-old gamer Jorgen Fernandez, Kahbaatangs is a mostly barren desert with a 24 hour rain cycle.

"The worst thing about my planet was the lifelessness and lack of diversity a desert planet inherently has," Fernandez said. Frankly, it's the sort of planet that most players would run away from as soon as they could, but Fernandez took it as a challenge anyway.

"Luckily it wasn't an extreme environment planet," Fernandez said. "The sentinels on the planet are low security so I didn't have to deal with them much."

Kahbaatangs technically has a day/night cycle, but mostly, it's just varying intensities of green depending on the time.

Specifically, Fernandez explored his initial planet so thoroughly because he felt motivated to beat No Man's Sky's cumbersome and annoying inventory limits right from the start of the game, before exploring the rest of the galaxy.

"It all started when I looted a couple of trade commodities and was quickly running out of inventory slots," Fernandez explained. "Strapped for slots, I finally found a vendor I could offload all my stuff. Then after taking off I found a drop pod not too far from the vendor. Curiously, I inspected it and found that I could buy more exo suit slots (and could afford it).

"Upon taking off I found another drop pod and bought up another slot. Then I started stumbling into outposts that eventually lead me to crashed ships/new multitools. Fed up with always not having space in my inventory, I made it my mission to track down all the drop pod, crashed ships and multitool vendors I could find. One thing lead to another and I had realised I was almost done with all the upgrades so I felt the need to max everything out."

Without leaving that initial planet, Fernandez managed to deck everything he owned out using Kahbaatangs's plentiful gold deposits:

Along the way, Fernandez also set out to find all the plants and animals on Kahbaatangs. "The fauna seems to be your run of the mill hopping blob/mushroom creatures, some flying creatures, giant roided out deer looking things and quadrupedal cat-like creatures with glowy bits."

Here's a taste:

In a woe that must be familiar to many ambitious No Man's Sky players, Fernandez is still searching for that one last life form to complete his planetary records for Kahbaatangs. It's absurd to think one could spend dozens of hours on a single planet, but this far in, Kahbaatangs still finds small ways to surprise Fernandez.

"The coolest [moment] was about 15 hours in I ran up to a giant pillar of what I thought was going to be Heridium and to my joy turned out to be Nickel," Fernandez. "My eyes were bugging out of my head. I honestly thought I had seen absolutely everything this planet had to offer and was pleasantly surprised."

Beyond maxing out all of his slots, the hours Fernandez has spent in Kahbaatangs have paid off linguistically, too. "I'm 100 per cent fluent in Gek," Fernandez boasts.

Eventually, Fernandez will leave his starter planet — but he doesn't plan on surveying other locales as closely as he did Kahbaatangs. Instead, Fernandez wants to just enjoy gathering resources and seeing what else No Man's Sky has to offer.

"I did enjoy my time [on Kahbaatangs]... one thing is for sure, I can't wait to leave and explore the rest of the galaxy."


Comments

    That's a luck of the draw planet. You can land on some and be attacked by hostile Sentinels or barely manage to scrape enough Plutonium to leave the surface. Kudos for the fluency in Gek, I've just found a planet teeming with monoliths and plaques.

    I found a planet a few days ago that I had to leave instantly.

    The grass was a pale green, but so bright that I was squinting to curb assault on my eyes.

    After about 30 seconds it actually hurt to keep looking so I got the hell outta there.
    (I should have named the planet "Burnt Cornea")

    Is it just me or does this not even come close to comparing with Xenoblade Chronicles X?

      The two do seem rather incomparable, yes :p

      Yes. Not even remotely comparable to Xenoblade Chronicles X or Robot Unicorn Attack

        The inventory management makes it comparable to Tetris though...

    This sounds... very much exactly like my experience. Probably more like 45 hours in now, fluent in Korvax, came across a tonne of drop pods and maxed out my suit, surprised to come across a pair of nickel towers last night and stripped them bare. Except this is on my... 13th planet? And third system in. Seven fully catalogued for life forms. This guy seems really inefficient :p

      Yeah, that multitool layout!

        Oh my. When I first read it the images hadn't loaded, didn't even see that. Gross :P

        I've got I think four scanner slots on the right, then four or five plasma grenade mods, and the rest are all mining. Don't even know what boltcaster is supposed to be for, at least for what I've come across so far.

          4 scanner in a square on the right on mine, three grenade in a line bottom left then everything else mining beams. My ship has every upgrade installed in columns which bend once they hit the bottom like nested L letter shapes, but I am removing all of the green beam stuff tonight, I never use it.

          Last edited 22/08/16 7:01 pm

    I'm rushing through star systems so quickly at this point, most of the time not bothering to visit any planets if I can help it. This dudes experience is really inspiring me to slow down a bit and appreciate the environments more. (maybe I'm just feeling the pressure of my "unplayed games" library)

      Same. Now days I either land in a solar system then jump straight out again, or I fly to the closest planet, see from the air that it doesn't look interesting, then fly back to space and jump again.

        It took that long to find all the critters? I've visited about 12 systems, 100% each planets animals and hit at least six save points before leaving, don't care how long it takes to get my inventory slots because they're available everywhere

    I'm still on my first, too. This game's MEN'AL!!

    I spent a few hours on my first planet but I forced myself off. Not too far away from being done now.

    “The coolest [moment] was about 15 hours in I ran up to a giant pillar of what I thought was going to be Heridium and to my joy turned out to be Nickel,” Fernandez. “My eyes were bugging out of my head. I honestly thought I had seen absolutely everything this planet had to offer and was pleasantly surprised.”

    Ah yes. The joy and coolness of finding a metal only used in five recipes, three of which are boltcaster related (arguably the least useful multitool upgrades). Good for this guy for finding nickel cool, but man that's some low standards for 'eye-bugging' excitement.

      It's used for one of the warp or pulse drive recipes too isn't it? I've been carting a couple of stacks of it around while hunting crashed ships but keep forgetting what I need each thing for. Should check up on that.

        Yeah, a bunch of the neutrals are required for the higher-tier warp reactor and pulse jet. The highest tier one I've found required three Dynamic Resonators (which are expensive to make at 100 chrysonite each), and 1000 each of Gold and Emeril. I had to do some farming for that upgrade... I am not swapping ships again in a hurry.

          Or go to a space station, and buy the Resonators from the landing ships. For some reason they all have 1 or 2 for sale, at around 30k a piece. Well worth it.

          Just last night I found a gigantic tower of Emeril, which wouldn't even let me destroy its core. Now have more than enough as well as the gold sitting there waiting. Was glad to pick up the dynamic resonator recipe recently too :p

          Really wish I could skip the queue on ship upgrades, think I'm at 29 slots right now but found a trader with 45. For an eye-watering 32mil. Even with all the vortex cubes around that'll take forever. But I guess just as forever as flying around looking for transmission towers. Then being led to crash sites that are empty because I've already raided them >:(

            When formerly greyed-out nodes start temporarily turning solid but being grey when you get close, you know it's time to bail on that planet.

            I've had the same issue with the indestructible core, I just mine what I can and move on. I've also seen the base of those towers give no resources as well, but again, once I notice, I just move on.

            On a cube planet myself at the moment (see below) and the aim is to raise enough from them to get a mid to high 30's or low 40's ship then do the 1 slot at a time upgrade from towers from there onwards.

            Cubes definitely feel faster than crashed ships at the moment. It didnt take that long to raise 10m or so last night, plenty for a decent sized ship.

            On a cube planet things are predictable - I just look for a cave and head there - while with towers I got sick of sentients or ruins when I was farming crashed ships. Strike rate was too low, it seems easier to raise the money and bypass most of that.

              My vortex planet seems kinda sparse on the caves as well as POIs to sell them at, so the going's just as slow either way. At least Emeril seems to be a fairly high seller, and the towers are clearly visible while flying around so it might be a little more viable.

              With the resource towers, if you fire off your scanner it'll show a grid around the parts that do give you resources so you can just keep refreshing that as you break down a tower and see if any parts of its base will give you anything. Just seems that the indestructible core still comes up with the grid, unlike the depleted bases of other towers.

        https://docs.google.com/spreadsheets/d/1ko1KFle66896TPX-8l6a0gcgUp2oQzZQfdBp80dBcik/edit#gid=0 - Recipe ingredient list.

        It's used in one of the pulse drive recipes, yeah. It's probably the only useful recipe out of the list for nickel.

      Hey, if you have never seen it before and you need it for the next level upgrades you want, then finding an element instead of buying it off traders is a very, very welcome surprise.

      I did much the same as this guy, I hadn't left my starter planet until I had 48 slots in the exosuit. Although for me, the limiting factor was (until recently) Chrysonite and (still is) Omegon.

        Omegon has been surprisingly easy to find for me. Not massively easy, but I had a solid 300 or so floating about.

        I went on a little splurge on one planet trying to get a few ship upgrades. Plan became pretty simple. Deconstruct everything a ship had before jumping into the next one. What I found was that you'd come across ships that had +4 upgrades in them, which gave the exotics when decontstructed. Omegon amongst them. So deconstruct them before you upgrade, and before you realise you'll have a stack or 2.

        Moved on after a few upgrades and have found a lovely vortex cube planet to farm, but ship capacity is the only thing I have left to upgrade now.

          I'd read about the ship-swapping tactic to both get upgraded ships and dismantle for rares, but I've been putting it off because I'm awfully fond of my ship's appearance. Guess I'll have to bite the bullet and do it, though. This '29 slot' shit isn't cutting it anymore.

            There is a theory out there that the crashed ships are always a slot bigger or smaller than what you have when you find them. That seemed to hold true until I got to this vortex cube planet, where pretty much every ship has been 15 or 16 slots. Traders, crashed ships, whatever are all back to starter sized.

            Might back the save up and go for a wander across the system and see if its just the planet or something more.

            I also suspect the chance of a +4 upgrade is influenced by whats on your existing ship when you find the crashed one. Need to test that theory though with a ship thats fully upgraded versus one thats empty.

              Tag me in if you do post the results of that test :P

                Will do. Be something to mess with tonight I think, so if so will post tomorrow. Might be as easy as looking at trader ships, I have a couple of ways to test it. Given its biasing towards starter size ships, where you'd expect most things to be +1, it should be fairly obvious.

                On a planet thats mid game, and ships are around the 28-30 range it might not be so straightforward where you'd expect to see +3 or +4.

    I found a place I called 'New Australia'. It has amazing sunsets, vibrant red land and grasses, sporadic smattering of earth-like green trees (but mostly bush), rich mineral deposits (Chrysonite everywhere!) and literally every single creature is trying to kill you.

    (Edit: Creatures which I then named 'Dazza,' 'Shazza,' 'Bruce,' 'Bluey,' 'Damo,' and the like.)

    Last edited 22/08/16 10:01 am

      Was going to suggest naming the outposts along the same lines as here (Wooloomooloo, Narrarbi, stuff like that) but realised that the naming in NMS is close enough already...

        I did name one outpost, 'Evryfink is Tryna Killya'. It was surrounded by Chrysonite... and six different species of hostile creatures.

    On one space station.. the resonators are like 30k each from the traders and space station trade network was 98%+ markup on the resonators... a little bit labour intensive, but raised my first 3mill doing this...

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