Microsoft has been busy touting the smaller footprint and sleeker look of the Xbox One S. But when it comes to performance, the company was adamant. It's largely the same as the original Xbox One. One Microsoft executive even said the Xbox One S's newer hardware would have "literally no impact" on games. Literally nothing.
They were wrong: the Xbox One S is a smidgen faster.
The excellent team over at Eurogamer's Digital Foundry has found that the clock speed of GPU in the Xbox One S runs at 914MHz. That's not a massive bump from the 853MHz that the GPU in the original Xbox One, but it's a noticeable difference nonetheless that also translates to a slight performance bump for various games.
How much, you ask? According to the video below, it's about a 7% improvement across the board. But something else worth noting is that the Xbox One S features less graphical tearing and frame rate drops at high load. Even games like Batman: Arkham Knight, which suffer from a high degree of tearing, stuttering and performance drops, are improved with the Xbox One S.
So the question remains: why didn't Microsoft make a bigger deal of this? The answer is pretty simple: there's no guarantee on how much improvement there will be, and it's likely that most wouldn't notice the performance bump. Does it mean games that couldn't run at 1080p on the Xbox One before will be able to now? I strongly doubt it. But more and more developers are hitting that 1080p target today comfortably, as was seen with Rise of the Tomb Raider and Overwatch.
Still, interesting food for thought. For those who were on the fence about an Xbox One S, does this change your thinking at all?