After about a full week, which wasn't as long as people were probably expecting, the Battlefield 1 beta finally signed off.
And, for all intents and purposes, it was a success. At least in the sense that, yes, taking the Battlefield series back to WW1 was Not A Bad Idea.
I wasn't wholly surprised to see how exceptionally pretty the game was: it's from DICE, after all. They make stunning games; it's part of their MO.
Only Sinai Desert was available throughout the beta, so it's difficult to make too many judgements. But it took me several hours before I stopped feeling quite so exposed, so vulnerable just travelling from one point to another.
The vehicles, horses and aircraft were all fun to control, although I can imagine you'll have specialist pilots and drivers just like every other Battlefield game.
Another thing that caught me off guard was how much time I had to spend getting comfortable with the different rifles, particularly as the Scout class. I'm used to finding a sniper rifle with a high amount of damage, working out the bullet drop in about 5 to 10 minutes, and then going from there.
But the massive size of Sinai and how exposed everything was meant that I was constantly misjudging the lead time on my shots. It really threw me around for a bit, until I started restricting myself to certain areas of the map.
That's probably a sensible thing to do anyway — concentrating on, say, around the objective point — but it was a nice problem to be presented with. It's something that I haven't had to actively think about before, although we'll have to see how the other maps are laid out.
And it was nice to have server browsers built into the in-game client again. No more Battlelog! That's probably one of the best parts of the beta for me, seeing what a post-Battlelog (which is really a pre-Battlelog) future looked like. The transitions between menus are far too long for my liking; you want that experience to be snappy.
But as someone who enjoys the Battlefield series, I liked it. It did what I expected and the servers held up strong, that one massive outage aside. I'll be keen to see what the campaign missions are like too.
What did you think?