DirectX 12 Support Added To Deus Ex: Mankind Divided Beta Update

DirectX 12 Support Added To Deus Ex: Mankind Divided Beta Update
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The last few months saw the release of grunty video hardware from major GPU vendors NVIDIA and AMD. The only problem has been finding games to help stretch their legs. Well, Eidos Montreal has just added Deus Ex: Mankind Divided to the growing list of games with DirectX 12 support, though its implementation is currently an opt-in “preview”.

In an announcement on the game’s Steam page this week, Eidos provided instructions for players to flip the switch on support for Microsoft’s latest graphics API. It’s not particularly complicated, but here are the steps:

  • Within your Steam Library, right-click on Deus Ex: Mankind Divided.
  • Select ‘properties’ from the context menu and navigate to the Beta tab.
  • From the dropdown menu, select dx12_preview then close the window.

It appears that the developer is testing the waters right now, making sure the update is widely compatible before pushing it out officially.

It even admits that “there are no visual or gameplay differences between the two DirectX versions” (the other version being DirectX 11), with the primary benefit being performance related. So don’t feel bad if it doesn’t do much for you.

Anecdotal reports suggest that AMD GPU owners are the big winners, though honestly, it’s hard to get a good read from the announcement’s comments alone. I imagine we’ll see proper benchmarks in the next few days, which should prove more substantial.

[08-09-2016] PC Patch notes for Deus Ex: Mankind Divided Patch build 545.4 [Steam]


  • Anecdotal reports suggest that AMD GPU owners are the big winners…

    AMD owners never win, they just do a little better each time.

    • Not this time buddy, performance decreases on Nvidia hardware with DX12 on this. This isn’t exactly surprising since Pascal is a serial optimised architecture, where as GCN is built for DX12\Vulkan workloads (there’s a reason why AMD “gifted” Mantle to the Khronos group which essentially spawned Vulkan, and Microsoft scrambled to release DX12 soon after).

  • So wait, we’re now being asked to beta test content / functionality that was supposed to be included the original release? After paying full price for a “polished” “professionally developed” title?! As if our experience hasn’t already been soured by the last minute revelation that the pre-order content is actually only one-time-use…

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