When RIGS was first shown off at E3, it looked exceptionally dumb. Esports? VR? Actors gesticulating like they'd just won the lottery and dumb footage of them getting pumped pre-game? Shitty fake commentary? No thanks. Not for me.
But work on RIGS has been ongoing. And as it turns out, it's not just a multiplayer-only title. There's a full single player campaign and, dare I say it, it's growing on me.
The team working on RIGS is Guerrilla Cambridge. That's not their original name; they were first called Millennium Interactive, back when they were founded by three British developers in 1988.
Sony picked them up as a first-party team in 1997, where they developed a range of smaller, largely unheralded titles. Guerrilla Cambridge worked on the MediEvil games back in the day; they also did the PSP port for LittleBigPlanet, and Killzone: Mercenary for the Vita.
RIGS is probably their first game that really stands out. So I suppose it's fitting that RIGS is turning out to have a lot more depth than what was initially hinted at when it debuted.
Four classes, around 20 rigs that you can purchase — we're starting to finally understand more about how RIGS starts to function. And the more the developers talk about an offline mode, the more they talk about creating something that was beyond an "experience" — which is the main problem with VR gaming right now — the more I start to get interested.
Of course, getting a VR game to work is more than just adding in a few bells and whistles. But we'll see soon enough whether RIGS is actually fun to play, and more importantly, physically comfortable.