If there’s one thing that will live on in my memory for a long, long time, it’s the many memories I have of late night LAN parties playing Call of Duty 4. Over, and over, and over, and over again.
People have been playing the multiplayer of the remastered Modern Warfare a go over the last couple of days. And the best possible thing happened: it looks and sounds like what I played at all those LANs many moons ago.
Those fortunate enough to attend the Call of Duty Experience over the weekend — which most Australians would have missed — were given an opportunity to get hands-on with the remastered Modern Warfare’s multiplayer, and for the most part things are looking good.
The interface has changed — the scoreboard is radically different and there’s a few elements that stick out, but there are plenty of core elements that remain.
The AK-74u, for one, looks like the wonderful slaughter machine that I know and love, as this commentated 48 kill spree shows:
Given that Backlot is one of the best maps ever designed for an FPS, it’s good to see that Raven (the developers behind the remaster) haven’t mucked with in the slightest.
The same goes for Overgrown, which was one of the more popular “pub” maps. It’s not something that was ever seriously played in competition, but it was fun to fire up and run around on late at night when you’re just mucking around with 10 or 12 mates.
Oh and, most importantly, Crash still looks like Crash. The Dust 2 of Call of Duty is back, and it’s still great — although this time there looks like there have been a couple of tweaks.
There’s a grill above the roof for the bombsite that’s closest to the attackers, which makes that a bit more difficult for campers. From a competitive aspect, however, everything else looks to have been left intact.
It’s not known whether some of the trick jumps from PC still work — the ones you needed more than 90fps for — but I’m sure that’ll become known before too long.
I can see this getting played at LANs for a good while to come. Funny thing is: will the remaster end up cannibalising the player base of Infinite Warfare, or will fans simply switch between the two?