"Really this could be a final nail in the coffin for Xbox One now that Microsoft has told consumers to wait until 2017 [for Scorpio]. Sony will have the powerful system with VR now and a well-executed plan that leaves consumers no reason to wait." — DFC Intelligence's David Cole says PlayStation 4 Pro offers an all-around compelling proposition for gamers.
Elsewhere in the business of gaming this week...
STAT | 72 per cent — The percentage of smelters and refiners in Nintendo's supply chain that the company has certified are not financing the recruiting and use of child soldiers, kidnappings, mass rape, murder and sexual slavery. That's up from 47 per cent the previous year.
QUOTE | "We have this conversation all the time: 'Well, every [release] window looks like shit, so pick one.'" — Steve Escalante, general manager of indie publisher Versus Evil, on the increasingly crowded marketplace. When the company published Banner Saga in 2014, it shared the launch month with 73 other games. This year's Banner Saga 2 launched against nearly 400 titles.
QUOTE | "It's weird to say this, but there aren't enough quality developers out there. I don't think most game developers are under the right mindset when they're creating their video games, not just their first but after many games. You still see game developers making the game mistakes with the same kind of incorrect motive for making games." — Zhenghua Yang of indie publisher Serenity Forge suggests the market for the kinds of games he wants to publish is far from saturated.
QUOTE | "Pokémon GO is a real game-changer. I'm very interested in the fact that it has the potential to really change the way people move, literally." — Sony CEO Kaz Hirai, suggesting that augmented reality will become a core aspect of Sony's mobile efforts.
QUOTE | "It appears to us that this is a big enough hammer that it could be used to hit all but the most bland of YouTube videos" — The Internet Creators Guild responds to a YouTube decision removing monetisation from videos with inappropriate or controversial content.
QUOTE | "[As a platform holder] I think, personally, that if you're not hungry — if you're not out there, chasing things, you're not doing a very good job." — [email protected] head Chris Charla during a recent trip where he pitched the Xbox One and Windows 10 platforms to Japanese indie developers.
QUOTE | "There will always be some concerns about us publishing a title outside of our usual comfort zone may be preventing us from publishing something else that some of our fans may want or expect." — XSEED CEO Ken Berry explains the tightrope a niche publisher must walk when looking to expand its audience beyond its core fanbase.
QUOTE | "My biggest nightmare is waking up and realising we've not failed in a year." — Supercell CEO Ilkka Paananen says the Clash Royale studio tries to create an environment where people feel safe enough to try things that don't always work.
QUOTE | "The majority of our production resources are spent on building the foundation for multiple gameplay and growth lines that keep 'Regulars' playing for years. Without these vectors in the game at launch, a product will inevitably become victim to the sharp fall-off in engagement and retention we've seen time and time again." — Kabam CEO Kevin Chou describes the dreaded "shark fin" effect that impacted mobile games like Fallout Shelter.
QUOTE | "VR provides the opportunity for developers, platform providers and hardware manufacturers to gather significant amounts of very rich data about their users." — Tech specialists Daniel Tozer and Donald Mee from law firm Harbottle & Lewis lay out new legal concerns VR devs and hardware makers will need to consider.