Undertale’s Unused Music Is Pretty Sweet

Undertale’s Unused Music Is Pretty Sweet

For the past week, infamously reclusive Undertale creator Toby Fox has been celebrating the RPG mega-hit’s first anniversary with tidbits and snippets (but sadly no butterscotch cinnamon pie). The best part? Music that never made it into the final game.

First up, an early version of Alphys’ lab:

http://undertale.tumblr.com/post/150355894665/because-the-anniversary-is-two-days-away-ill

Here’s a version of Undyne’s theme before it was really Undyne’s theme (but it still sounds pretty good):

http://undertale.tumblr.com/post/150356302775/i-think-this-is-the-most-finished-sounding-of-all

This one is just called “Dog Hole”:

http://undertale.tumblr.com/post/150356382980/dog-hole

Self explanatory:

http://undertale.tumblr.com/post/150356427945/originally-i-was-going-to-make-it-if-you-beat-the

And here’s a more sombre take on what ultimately the big, triumphant, bittersweet main theme:

http://undertale.tumblr.com/post/150356633250/before-the-song-undertale-was-completed-it-went

Fox also posted a brief retrospective about Undertale‘s unexpected popularity, where he said he still thinks it’s “about an 8/10, niche RPG game”, but added that it made him happy when the game legitimately moved people.

But, the game became very popular. Unavoidable, even. At the height of its popularity, ‘not liking the game’ felt like a cardinal sin to many fans online. In reaction to these circumstances, others began actively hate the game, creating an endless whirlwind of discourse… Like a thunderclap to a small dog, all of this attention stressed me out. And every time it seemed to die down, something revived it, such as the GameFAQs contest, the award shows, bizarre theory videos, and so on. At times, I wished I had a way to quell the attention. I felt a strange powerlessness. (And guilt, for feeling stressed when the success of the game SHOULD be something I’m nothing but ecstatic about.)

At the same time, countless wonderful things were happening. People told me the game helped them through a difficult part of their life. Others told me that the game had made them laugh, or cry, or say ‘I want to be kinder.’ Many young kids told me they wanted to create games or music because of it. And, on a personal level, because of its popularity, I have been able to help myself and many people in my life. (And, hopefully, in the future, I can help many other people because of it, too.)

Lastly, Fox held a Q&A with the game’s characters that… well, just go experience it for yourself.


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