When Mos Eisley Meets The Unreal Engine

I would totally be OK with Star Wars leading the charge for driving visuals forward.

The pictures were mocked up by Jason Lewis, a senior environment artist at Obsidian Entertainment. Obsidian’s got plenty of projects on the go right now, but that hasn’t stopped Lewis and 16 other artists from taking part in a little pet project.

That pet project: teaching themselves the Unreal 4 engine and flexing their Star Wars fandom at the same time by recreating the city of Mos Eisley.

According to Lewis, the project originally started as a journey to build a 3D version of the space smuggler’s dream, the Millennium Falcon. “It started out as a simple 3ds Max model, but then I thought it might be pretty neat to see it run in real-time,” he wrote.

“Since I had no Unreal 4 experience prior to this, I figured this could be a great project to learn UE4 with, so my goal was to build the most highly detailed real-time Falcon that anyone has ever seen, and I think I have pulled it off, except for maybe the Falcon model from the recent ILM X-Labs VR demo that was at GDC a few months ago.

The Falcon’s pretty neat, and Lewis thought so as well. But then it grew from there — why not add the Mos Eisley Cantina too? And some other surroundings?

If you’d like, you can actually download the level and explore it for yourself. “We are also working on a VR version as well as several people in the group have been playing around with Occulus and Vive VR kits, and we thought it would be cool to have a version that runs in VR, so we are currently trying to get that finished as well.”

You can read the other details about how it all came together, as well as some advice on the actual development and creation of the models and environments, over at 80.lv.


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