Last week got busy out of nowhere, didn't it? And part of that was partly thanks to Civilization 6, which has gotten a pretty good reception so far.
But what do you think?
The removal of stacking seems to be a big plus so far. Apart from carrying over the removal of stacking -- but allowing support units to attach themselves -- the introduction of more nuanced ways to conduct war has been welcomed particularly by those playing on the higher difficulties.
Sean Bean has gotten a good rap for his voice over work so far, although Natasha Loring shouldn't be overlooked either. Christopher Tin's theme isn't quite as good as Baba Yetu, but hot damn it's still fantastic:
The game's performance holds up pretty well too. PC Gamer found you could run the game on a laptop with integrated graphics, if you turned everything right down. The recommended specs are only a AMD FX 8350/Intel i5 2.5GHz CPU and a Radeon 7970/GeForce GTX 770, which should be no trouble for the vast chunk of gamers on Steam.
And the districts ... well, that's a change and a half. It's probably one of the biggest changes to the Civ series in quite a while. It makes the series perhaps the closest to a board game it's ever been, which might be a bit disappointing if you still hold the originals close to your heart.
It also means the learning curve is a lot steeper than it's traditionally been. Civ was always the epitome of "easy to learn, hard to master", and now that's not entirely the case. Fans who have stuck with the series for years shouldn't, and aren't, have any troubles picking the new mechanics.
But perhaps the greatest compliment I've seen across forums, social media and elsewhere, is that the latest Civ is forcing players to change the way they play.
And they're still enjoying it.
What about yourselves? How are you finding the latest iteration in the Sid Meier series?