Community Review: PlayStation VR

Not everyone who wanted a PlayStation VR rig would have gotten one when it launched on Thursday last week. The first shipment of headsets sold out pretty quickly, and some retailers sold out of the second shipment too.

So the PSVR has flown off the shelves. But is it any good?

As far as the headset itself goes, it’s exceedingly comfortable. The resolution and fidelity isn’t the same level as the Rift or the HTC Vive, not that anyone was expecting it to be. But it’s more comfortable thanks to the design, and the technical performance is enough that a lot of gamers will have no problems with immersion.

Hell, I was able to play NBA 2K17 and rounds of Crucible in Destiny without any trouble. The HUD elements were blurry, but it worked just fine.

But the motion tracking isn’t so hot. It’s reliant on the PlayStation Camera and Move controllers, technology that is well past its prime. And holy shit do the Move controllers attract dust like no tomorrow.

And developers haven’t quite got the PSVR formula nailed down yet. Take the reception to RIGS: a lot of writers have praised the gameplay, but plenty weren’t able to do so without feeling nauseous and a little sick at the same time. PSVR is still a bit of a crap shoot in that regard: you really don’t know whether something is going to make you sick until it does.

Maybe it’s time to make pre-release demos more commonplace again. It’d be handy for VR, no doubt.

But for those who got the first round of headsets, what do you think of PSVR? How are you finding the hardware and the games that you’ve played so far? And how long are you able to play before needing a break?


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