Community Review: Titanfall 2

I’ve spent a bit of time with Titanfall 2 over the last few days, whether it’s playing multiplayer at a launch event or quietly slogging through the singleplayer at home.

Just quietly: the singleplayer is surprisingly very good.

The original Titanfall copped a fair bit of flak for not having a proper singleplayer component, although a Horde-esque co-op mode was added post-release. The sequel has made up for that, and while it’s only about six-ish hours long, it’s genuinely fun.

It’s mostly a tale about a pilot and his Titan trying to complete a mission, although the fun is really more about the mechanics and the boss fights throughout. The boss fights, which kick off with a Borderlands-style intro, are fun even if some of them can be finished relatively easy.

And while it’s still a wholly linear affair, the size of the maps and the use of wallrunning makes things feel a little more open than, say, your typical Call of Duty corridor.

I didn’t have a great deal of experience with the multiplayer so far, although I can confirm it’s pretty hard to get a game on PC. There were only 9 people on one of the Sydney data centers searching for a Hardpoint match on Sunday afternoon, which is never a great sign. Apparently the free-for-all and team deathmatch modes are more popular, although it’s a shame Respawn hasn’t got a reward system or some kind of mechanic to encourage players to switch the modes up.

Another note: while I’ve been playing predominately on the PS4, the PC port holds up pretty well so far. I gave both of them a go over the weekend, and played the Xbox One version at the launch event on Thursday. The performance has been pretty solid on all platforms throughout, and on PC I love the fact that I can edit the .ini files like it was Counter-Strike (since the game is running off a heavily modified version of the Source Engine).

Have you been playing Respawn’s latest mech shooter over the last week? What do you think?


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