Developer Error Lets Elite Dangerous Players Reach The Top Of The Galaxy

Two Elite: Dangerous players have managed to reach the top of the galaxy. "It is the very top," said one, who goes by the name Dr Kaii. "There are no stars above at all." It was all thanks to a mistake in the beta of the game's upcoming Guardians update. Recently, Elite's developers added plumes of energy to white dwarfs and neutron stars that were meant to give a small 25 per cent boost to warp drives. "Nothing game-changing," explained Dr Kaii in his video about all of this. "Not worth it at all in terms of travel or exploration."

In reality, however, intrepid testers discovered that they got a 300 per cent boost. It was huge. In theory, it opened up entire new regions of space, ones previously untouched by the grimy, non-developer masses. Some saw an error waiting to be corrected, but Dr Kaii and his exploration partner Erimius saw an opportunity. So they charted an elaborate course... to the top of the galaxy.

Here's Dr Kaii's account of it (via Rock Paper Shotgun):

It was not an easy journey. Things like radiation and fuel shortages nearly doomed the enterprise before it ever reached new heights. Ultimately, though, they made it 1884 light years above the galactic plane. They hit a ceiling. There were no stars — only a few distant dots that represented other galaxies.

Reaching this place was never supposed to be possible. At least, not with this method. Shortly after players noticed the massive boost, Elite's head of community management Zac Antonaci explained, "Unfortunately there was a number mix up, which has made the boost way more powerful than was intended. The actual boost benefit, which should be in Beta 2 will bestow 25% extra range, still a significant benefit."

Players, though, pushed back. They hadn't just found a cool trick that let them paint fire decals on the sides of their ships and Go More Faster-er. They'd uncovered a whole new way to play a game that, by many accounts, hasn't lived up to its lofty promises. Explorers had new routes to consider, new challenges to overcome, new puzzles to solve.

"[It is] just what the exploration community needed," said Dr Kaii, "something new, a new way to go about exploration, something that adds risk and challenge. Please see this for the gem that it really is."

For now, the big boost is still in the beta. It remains to be seen what'll happen when the Guardians update drops. Explorers like Dr Kaii and Erimius hope this is just the beginning of a wild new era. For those who'd like to follow in their footsteps, Dr Kaii has a message:

"Now many places are unlocked," he said. "But if you go, you can't come back. Will you still go, just to do what I did? Share a video, share the system map, share some screenshots? Will you do it to go down in history? Or does putting your name on it mean so much?"


    I would so do the same haha. In a Cobra kitted out for exploration only, so the buyback won't be as expensive.

    Changing games for a second, Everquest had something broadly similar happen back in the early days where players found ways to use the game way beyond what was planned. The developers ended up adopting some of what the players were doing, as it opened up what they could do as developers.

    Things like monks using feign death to break spawns up, or clerics doing complete heal rotations were never planned, and the entire bard class was meant to only ever play one song at a time, not 4-5, but in each case it made the game better.

    This could be the same. Its an accidental thing, but if they work with it, the game can grow in so many ways. Travel in a game as vast as this is always a tricky thing to balance, but if the feedback is that its currently not good enough, perhaps a 300% boost is what the game needs.

    Last edited 11/10/16 3:26 pm

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