10 Cool Player Bases From No Man's Sky's Update

No Man's Sky's Foundation update allows players to finally start building bases. With limited tools, players are making beautiful new homes in the game's refreshed universes.

Source: PattySpivotDoe

The tools and pieces the game provides you can feel basic until you look to the history of architecture. The composite parts you're given to make bases all have a stark industrial look, similar to the brutalist architectural style that dominated until the 1970s. If you're still not quite sure what I mean, compare Reddit user mckinneymd's No Man's Sky base to my alma mater's campus library.

Brutalist architecture is, generally speaking, massive in scale and emphasises the building's foundations. If this sounds pretty sci-fi already, it's because it was meant to — it was often associated with utopian, forward thinking ideals on how to reshape economically depressed cities, with a particular association with socialism. Paradoxically, this makes it feel pretty congruous with No Man's Sky's lonely, explorative and constantly changing landscapes. Reddit user TimmySaint made this snowy fortress that wouldn't look too out of place in the Eastern Bloc.

Steam user Greeo's base evokes a similar kind of utilitarian, dense feeling that's typical of the brutalist style, and really emphasises the support structure of his building.

Even on a smaller scale, it's easy to achieve the same imposing design. Lost's base is very cosy, but still looks arresting and stately.

But just because you're given a certain set of tools doesn't mean that you have to use them exactly as intended. Reddit user neuspadrin's base is bright, colourful and welcoming, blending in with the neon foliage of their chosen home planet, evoking Frank Lloyd Wright's idea of organic architecture.

On Steam, Beyond Infinity takes that influence even further by featuring an overhanging, glass walled structured, nestled between mountains.

In contrast, PattySpivotDoe's sprawling base leans even harder into the sterile, science fiction feel by placing the landing pad inside it, surrounded by floor to ceiling windows.

Sigfried11's base hangs in the air, supported by a single hollow column, completely defying all physics and modern architectural sense. But hey — we're in space. Why not?

On the less extreme scale of that is Gerry Reyom's base, with a single overhanging room. It's interesting to see the influence of real architecture styles blend with future-y designs.

But no matter how it looks on the outside, the interiors all feel quite homey. Readmexx's base might look like something out of Star Wars's Galactic Empire, but the long entranceway opens up onto a cheery farm.


Comments

    Some of them look good, kicking myself i haven't been able to load it up for a run in recent nights hopefully tonight is the night.

    Maybe I'm just spoiled by Planet Coaster, but there's a lot of sameness to these builds. I assume that's down to limited set pieces available, so here's hoping HG adds more pieces and/or more visual variety in future.

    While they look architecturally nice. I'd have a guess they are very same same in side and mostly void of any functionally, furniture or machines.

    I've not brought into NMS yet, while keen at release I jumped off the hype train and was mortified at the wreckage. I've got interest again with the latest update and will sit tight while the game develops.

      find a mate who bought it on GOG....

    At first I questioned why would you want base building in a game that wants you to continually explore the universe and not stay on one planet too long. But, after more consideration and based on my own time with NMS (and also finding out what was at the centre of the universe), this is kinda perfect for people like me.

    I haven't played that much, and I'll wait another 6 months/year until the game is more feature complete (although I'm sure other games will be released with similar ideas and mechanics that may surpass it), but I hated having to leave an awesome planet - especially when the games 'story' mode forced you to - by essentially removing all points of interest, bar the space station you had to fly to, in order to progress.

    I see games like Astroneer coming out, where you can float around with up to 3 friends, collecting and building stuff - I think if they can bring coop to the game, and improve on the things they have, the game will be worth the investment.

    Last edited 30/11/16 2:58 pm

      I still no mans sky was the experiment and for that is was successful.
      The next gen of games will be wild.

    Until you can start attacking bases, building defenses etc, I don't really see the point. If you could attack another players base and take their resources it would be cool

      that would be shit unless you could toggle raiding on and off or if there were designated planets for mutual griefing.

      it would suck if you werent in to raiding others, and you have your shit destroyed.

        Yup. Dark zone in the division kind of proves that people, when given the opportunity, can be jerks. Fun if you are up for it, shocking when you are just trying to get on with it.

          or kind of like GTA V when you are just trying to peacefully do missions in open world and have your shit fucked up. but then again, GTA Online is made for that i guess. ha ha.

      Not everyone wants to kill/destroy stuff.

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