Battlefield 1’s Fall update was just released, and while it brings many of the promised changes, it also makes squads a bit more useful. With changes to the leadership mechanics and glitch fixes, you’ll have less crummy squad leaders.
High level changes in the patch include additional capture points on the Suez map and setting the default Operation size to 40 instead of 60. These changes will help fix one of the game’s worst maps and make the outstanding Operations mode more approachable. But the best changes affect squads. Here are the notes:
- If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.
- When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).
- When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn’t give orders over that period either, then the next waiting in line is promoted and so on.
- If the current squad leader issues an order, then the queue for the squad is cleared.
While it would be nice to have the return of Battlefield 4’s mutiny mechanic, this change will help squads to receive orders. With some guiding help for an active squad leader, it will be easier to coordinate forces and push back against the baddies.
The patch also fixes a glitch that stopped the flare gun and aeroplane spotting flares from working as intended. This not only means better squad leadership but more awareness on the battlefield as a whole. So squad up and go take Objective Butter already!
Comments
13 responses to “Battlefield 1’s New Patch Gets Rid Of Bad Squad Leaders”
Oh good, so I’m not the only who loves the way the announcer says “objective butter” 😀
haha love hearing it too
Hardcore or gtfo! >:(
Agreed, I might buy it when hardcore comes in.
Same. They should remove parachutes to make it extra hardcore, but that might upset some.
You say that, but I get the feeling gas grenade spam is going to make hardcore a nightmare.
Flame tanks my friend…
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flame
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tanks
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*evil grin*
Gas grenades were one thing I was hoping they’d nerf in the first patch.
Really? I don’t think its strong enough. You have a pretty big window to slap your mask on *shrugs*
“If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.”
While I’m sort of ok with this, I can see this easily being abused too…
So long as there’s an active order, then you won’t get demoted. I pretty much place orders throughout the match, as it’s free points whenever a point gets capped, but it also helps give my whole squad a common goal. If you’re playing with mates you can still set the squad to private, otherwise I don’t see it being an issue in any case. There’s no major perk to being the squad leader, so long as whoever is leading is placing orders on a consistent basis, everybody wins.
Would be nice if they improved the menus / UI a bit (a lot). Just trying to scroll through the scoreboard is painfully slow.
The ability to drop back to main menu and customize your soldier while its loading the next round would be nice, instead of having to wait for the next match to begin. Nerf the evil terminator horses. And how about, idk, maybe causing medics gun to jam for 5 seconds every time they tread on your corpse without reviving you (only applicable if they are not currently under-fire). Or an ever so slight buff to damage/accuracy when you do class specific tasks like resupplying and flare spotting etc. Either way, play to class you jackasses! Making squads unlocked by default, perhaps? So many clods just giving the enemy “squad wiped” points by dying as a 1 or 2 person squad. Ok, i’ll stop before this list is mile long but seriously, so many stupid, uncooperative dimbulbs in a game that shines brightest when people n squads are coordinated.