Tyranny is an RPG that hearkens back to the good old days of games like Baldur’s Gate and Planescape Torment. It’s weird, then, to see it offering mobile-game-like daily rewards for regular play.
- Healing Potion (Fine) – 50 per cent HP
- Healing Potion (Superior) – 100 per cent HP
- Potion of Revival – brings a fallen party member back from KO
- Cairn’s Leaf – +4 Armour, +20 per cent Endurance defence
- Oldwater – +10 Arcane Armour, +20 per cent Magic defence
- Potion of Elemental Barrier – +10 Shock/Fire/Frost Armour, +50 Defence vs Paralysed/Burning/Frozen
- Dire Remedy – 120-pt Stasis Shield, +4 per cent Max Health
- Potion of Heroes – +2 to all Attributes
- Scarlet Poison – Poisons enemies on Crit
- Fatiguing Toxin – Weakens enemies on Crit
- Potion of Invisibility
- Skycap – +10 Lore, +10 Magic Skills, +4 Wits
Some people are getting up in arms about this, saying it’s only a matter of time before Paradox starts adding microtransactions and other distracting, irritating elements to this distinctly old-school game. I doubt it, though. Paradox accounts are free, and Tyranny already costs $US45 ($60). Also, Paradox has offered people rewards for sign-ups with games like Cities Skylines, too. Despite that, they have yet to transform into a maniacally cynical mobile game publisher. SHOCKING, I KNOW.
I think it’s more likely that they just want to incentivise people to sign up for Paradox accounts. After all, if people are in Paradox’s ecosystem, there’s a higher likelihood they will buy other Paradox games directly from the source. Without Steam taking a cut of sales, Paradox makes more money.
The thing that actually gets me about this, is, well, I’m not sure how successful this scheme will be. I’m about eight hours into Tyranny, and while some of the above items are useful, I don’t care enough to sign-up. Some people think they’re seeing smoke right now, and they believe a fire’s right around the corner. All I see, though, is a half-baked idea. But it’s totally free and optional, so no harm, no foul, I guess?