Fine Art: The 1920s Needed More Giant, Smoking Mechs

Fine Art: The 1920s Needed More Giant, Smoking Mechs

Artist Jakub Rozalski, whose 1920+ series of illustrations inspired the excellent board game Scythe, is about to see his art grace not one, but two video games. Which means we get to see more of those fantastically surreal images of 20th century peasants being towered over by giant mechs.

One of those games is the RTS Iron Harvest, which we covered yesterday. The other is a digital adaptation of Scythe, which will bring the board game to PCs along with weather effects, music and cute lil’ animated units.

Below you’ll see a showcase of new art Rozalski has done for Iron Harvest. You can see more of Jakub’s stuff at his ArtStation page.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs
Fine Art: The 1920s Needed More Giant, Smoking Mechs

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