This Week In The Business: ‘Less Poking, More Stroking’

This Week In The Business: ‘Less Poking, More Stroking’

“My motto is less poking, more stroking.” — Funomena CEO Robin Hunicke addressing the problem of the “power grip” configuration in VR controllers like Vive and how there needs to be a more relaxed, finesse or “precision grip”.

QUOTE | “In a way, The Last of Us really got us thinking about systems.” — Naughty Dog designer Matthew Gallant talking about the impact that working on Last of Us ultimately had on Uncharted 4 as the studio thought about AI.

QUOTE | “If you don’t reach 20 per cent of your goal in two days, you’ll almost certainly fail.” — Wasteland 3 developer and inXile Entertainment CEO Brian Fargo reflects on the crowdfunding space and how to attract those higher-tier backers.

QUOTE | “We simply need to learn, grow and improve as developers more quickly.” — Bohemia CEO Marek Španěl, developer of DayZ and ARMA, discussing the thinking behind its experimental early access platform.

STAT | $US100 ($130) million — The money that HTC believes will be generated in revenues for VR developers in the next couple years if they seek out monetisation opportunities like Viveport Arcade.

STAT | 4.5 million units — The number of copies that Mafia 3 and NBA 2K17 each shipped, setting 2K launch records, while Civ VI reached 1 million sales faster than any previous entry in the series.

STAT | $US100 ($130) billion — How big the overall mobile games market will be in 2020, comprising about 55 per cent of the mobile apps space at $US189 ($246) billion, according to App Annie.

QUOTE | “I like to see VR as a medium that merges immersive theatre, the creative power of digital imagery and the gamification of video games.” — Flavio Parenti, CEO of Untold Games, which recently launched Loading: Human alongside PSVR, discussing the challenge of making adventure games for VR headsets.

QUOTE | “We need to start by understanding that VR is fundamentally different than other mediums … VR is a superset of all existing media. You can put any existing media inside of VR.” — Tom Sanocki, founder of VR studio Limitless, talking about what developers must do to push the VR medium forward.

QUOTE | “My experience of the Indian market is that it is extremely speculative and bullish, funded by a lot of venture capitalists who are really disconnected from reality and easily buy into any hype.” — Indie developer Shailesh Prabhu talking about the hype for a massive Indian smartphone market and why it’s not the big opportunity everyone thinks it is.


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