Podcast: AAA Vs Indie Development

Kotaku friend and newly independent developer Matthew Burns joins us on this week's episode of Kotaku Splitscreen to talk about the differences between AAA and indie development.

We also talk Nier Automata, the must-watch Double Fine documentary (which Kirk finally started watching), and Star Wars: Rogue One.

You can listen to this week's episode on iTunes or Google Play, or on Simplecast here. (MP3 download here.)


    From seeing the final products over and over, I always assume it's like this;

    AAA = Get the DRM setup, get marketting on their feet and on the streets, and get this game out of here by sunset, I don't wanna see anyone pregnant or on holidays, make our investors happy. Also, don't worry about patches, the modding community will do all the fixing for us.

    Indie = There's no stress of "higher ups" yelling at us to meet insane deadlines, so let's get this done at our own leisure... ZZZzzz... ZZZzzz-wh-wha? We're running out of money? Release it as early access, we'll finish it later... Eventually... Probably... ZZZzzz...

      ^^This, this is why I feel a privately owned AAA studio is the best choice. No shareholders to keep happy but you still have to answer for your work.

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