Shigeru Miyamoto Reminds Apple Fans Who The Real Daddy Is

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Shigeru Miyamoto Reminds Apple Fans Who The Real Daddy Is


In a recent Apple Q&A with Mario-creator Shigeru Miyamoto, he was asked if it was tough to develop a game specifically for these fancy-dan touch screens.

A bit of silly question since Nintendo is the OG of touch screens.

So yeah, it’s not quite a shutdown on the level of Miyazaki. It’s a polite shutdown if you will. A necessary one.

Comments

  • Can’t watch the video but correct me if I’m wrong weren’t the DS and Wii U screens only single touch? Not capable of multi-touch, pinch to zoom, double tap etc.

    Also its Dec 15th! When will we get Super Mario Run?? Is it on US time, so is it tmw?

  • The latest touch devices aren’t usually that hard to program for, it’s almost always just a few lines in place of a physical key line of code.

    For example this is how you can program in Java (using the LibGDX library) for touch:

    if(Gdx.input.isTouched()) {
    Vector3 touchPos = new Vector3();
    touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
    camera.unproject(touchPos);
    player.x = touchPos.x – 100 / 2;
    }

    And this is a physical keyboard left and right to do the same thing:

    if(Gdx.input.isKeyPressed(Keys.LEFT)) player.x -= 200 * Gdx.graphics.getDeltaTime();
    if(Gdx.input.isKeyPressed(Keys.RIGHT)) player.x += 200 * Gdx.graphics.getDeltaTime();

    While I don’t know what engine/framework or language they’re using, it’s a safe bet that it’s a pretty similar experience.

  • Nintendo also invented the d-pad with Game and Watch donkey kong, although it was Gunpei Yokoi not Miyamoto.
    I think they also did the first 3D game and device with the famicom and googles?

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