Space Hulk: Deathwing, As Told By Steam Reviews

Space Hulk: Deathwing, As Told By Steam Reviews

Under most circumstances, the idea of running around a derelict spaceship as a Warhammer 40,000 character in a Left 4 Dead-style co-op game would be fun as hell. That’s the principle behind Space Hulk: Deathwing, a FPS spin on the Space Hulk tabletop game which launched on Steam earlier this week. And while most people are having fun with the idea of Deathwing, the execution is leaving a lot to be desired.

If you’re going to launch a game that revolves around multiplayer, co-op and sticking together as a group, then your online backend has to be on point. And that’s the biggest problem for users who have picked up Streum On Studio’s latest game (their previous being the funky E.Y.E.: Divine Cybermancy) already.

Other criticisms include a frame rate that has been described as unacceptably low, stability issues causing players to be bombed out of a match, lengthy matchmaking times, lengthy loading times, and an unpolished UI.

That aside, even the negative reviews have given praise to the game’s atmosphere, the weight of the weapons, the visuals, overall concept, its authenticity to both Space Hulk and the Warhammer 40K universe, voice acting, weapon variety and the AI.

Here’s what people have been saying about Space Hulk: Deathwing.


The game’s rating is currently sitting at 48% from over 1700 reviews, while the Steam Spy third-party tracker estimates that more than 98,000 users have bought the game. Deathwing has also had 11,250 peak concurrents since launch, with just under 4,000 players online in the last half hour.


  • No FPS issues on my system. I’m enjoying the game except when you have to wait to kill a ton of enemies but they just trickle into the battle. Only playing sp so haven’t encountered the co-op issue.

  • God dammit. This was the kind of shit that killed my enthusiasm for Mordheim.

    The atmosphere, the aesthetics, the theme was all super on-point, better than I could ever have hoped. But the UI was insufferable, the balance was less fair than fucking xcom, and the bugs and other niggling annoyances just made playing it an exercise in frustration instead of satisfaction.

    • i havent had too many issues with it only done 3 chapters though, i do however have the heavy flamer and can see why its not in available in MP… its sooo OP

      • It was extra-super OP in the board game, too.

        Have you tried the co-op? That’s what I’m mostly interested in.

        • only the beta but that was really buggy and crashed alot. a big thing to note is that people came into this thinking it was vermintide for 40k, when its not (spawns are static and there not ai director). theres also no persistant unlocks as the game is singleplayer focused (its why most of the gameplay trailers were all about the single player campaign)

          Now having said that id say a while if your only interested in Co-Op incase patches add to the MP side of things

        • I tried last night several times to play co-op, couldn’t get through the first level. As the host 90% of the time if you open your inventory it would crash.

  • There are some network errors, specifically when joining random games but once connected I’ve not had any problems until a map finishes then I get booted back to the lobby. Not tried it with friends though so that could fix that. It’s actually quite enjoyable with the guns having real oomph and meaty sounds behind them. Single player is actually rather hard as well. I’m playing on the 3/4 difficulty and I’ve died like 4 times on mission 2. Once they work out the bugs for people and the FPS drop for them isn’t so terrible I would say this rating will go back up. For the price it’s a crazy fun game IMO and worth it.

  • I’m not enjoying it. It’s actually boring to play and frames on my 1080 are woeful for what I am seeing on screen. Really disappointed.

    • I’m playing it with no problems, really enjoying single player, I am using a 1080 however with an i5, I could see how it could chug for some people however this weekend i’ll be trying multiplayer co-op which could be buggy as feck, fingers crossed.

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