Under most circumstances, the idea of running around a derelict spaceship as a Warhammer 40,000 character in a Left 4 Dead-style co-op game would be fun as hell. That’s the principle behind Space Hulk: Deathwing, a FPS spin on the Space Hulk tabletop game which launched on Steam earlier this week. And while most people are having fun with the idea of Deathwing, the execution is leaving a lot to be desired.
If you’re going to launch a game that revolves around multiplayer, co-op and sticking together as a group, then your online backend has to be on point. And that’s the biggest problem for users who have picked up Streum On Studio’s latest game (their previous being the funky E.Y.E.: Divine Cybermancy) already.
Other criticisms include a frame rate that has been described as unacceptably low, stability issues causing players to be bombed out of a match, lengthy matchmaking times, lengthy loading times, and an unpolished UI.
That aside, even the negative reviews have given praise to the game’s atmosphere, the weight of the weapons, the visuals, overall concept, its authenticity to both Space Hulk and the Warhammer 40K universe, voice acting, weapon variety and the AI.
Here’s what people have been saying about Space Hulk: Deathwing.
The game’s rating is currently sitting at 48% from over 1700 reviews, while the Steam Spy third-party tracker estimates that more than 98,000 users have bought the game. Deathwing has also had 11,250 peak concurrents since launch, with just under 4,000 players online in the last half hour.