Heads Up, Bastion Is Getting Better

Are you the kind of person who fires up Overwatch and starts swearing the second you see a Bastion? Well good news, because Overwatch’s principal designer just announced that Bastion is about to get a buff.

In a post on the Battle.net forums, designer Geoff Goodman announced that Bastion was going to get some “high level stuff” that would be playable in the next patch on the Public Test Realm. It wouldn’t evolve Bastion from his base role – a robot that transforms into an immobile minigun – but it would make Bastion a little more viable when running around on a regular basis, while reducing its vulnerability when transforming.

Recon Mode – Lowered spread and increased magazine size, to help with general viability in this mode.

Sentry Mode – We’re looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we’re testing stuff like increased spread and removing headshots, but taking less damage while transformed.

Self-Repair – We’ve been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va’s defence matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.

It’ll be interesting to see what impact this has on regular play versus ranked, and what levels of play gravitate towards Bastion that didn’t before. It’s unlikely, for instance, that being a little more survivable on the move will get around the fact that D.Va and Genji can cope with Bastion just fine as-is. And some users have already noted that reducing headshots will, by proxy, increase the amount of time a Genji has to pop his reflect ability. (That works the other way too though: less headshots means less headshot damage reflected back to Bastion, which means both players stay alive a little bit longer.)

Either way, the idea behind removing headshots is intriguing. Do you play Bastion, or hate every Bastion you see?


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