News about crowd-funded games destroying their targets isn’t as exciting as it once was, but it does show that the Kickstarter / Indiegogo / Fig train hasn’t left the station just yet. The latest of prosperous developers is Obsidian Entertainment and its campaign for Pillars of Eternity 2: Deadfire, which is currently sitting at $US1.52 million, about $US400,000 over its initial goal.
In fact, the game’s first stretch goal was $US1.4 million, with details of the next milestones of $US1.6 and $US1.8 million outlined in the latest update post.
As for the original target, Obsidian marked the occasion with a thank-you video from Deadfire‘s design director, Josh Sawyer.
Getting past the $US1.4 million mark means sub-classes will be included in the game, with a level cap increase and seventh companion promised for $US1.6 million and $US1.8 million respectively. The campaign still has 26 days to go, so it’s very likely both of these will happen also.
Update 1: We’re Funded! [Fig]
Comments
5 responses to “Pillars Of Eternity 2 Smashes $US1.1 Million Funding Goal In Less Than A Day”
I think crowdfunding for games is working in a better way than the speclative nature of it before.
This time it’s about now trusted developers being able to ask the community (who probably would end up buying the game anyway) to contribute to making the game better than it would have otherwise.
yeah awesome, not that surprising though. I reckon they’ll get to $4m before the time runs out
Kinda weird to see this take off. Fig is pretty questionable, and frankly, there was never any chance of us not getting to see Pillars Of Eternity 2, crowd funding or no. I guess the bandwagon just rolls on.
I backed the first one, although like the vast bulk of the universe I never finished it. For what it’s worth I figure that by the time I finish #1, #2 will be hitting it’s first 75% off sale on Steam. I can wait.
Not weird at all. Fig is only questionable to those who don’t understand what it’s trying to achieve, and how it’s achieving it. Most issues that people have revolve around the misunderstanding of how US investment works and the rules imposed by their SEC (Securities and Exchange Commission).
It’s actually a pretty reasonable platform, and it fills a need from game developers that Kickstarter can’t meet. Also, the developer doesn’t pay anywhere near as big a percentage to Fig as they do with Kickstarter, though Fig does get a percentage of future sales. Plus, now that Fig has been going for a year, it should hopefully reassure people that it’s here to stay.
Not surprising, people want to support the development of good games and obsidian has a proven track record of successfully completing grade A games from a crowd funded source.