News about crowd-funded games destroying their targets isn’t as exciting as it once was, but it does show that the Kickstarter / Indiegogo / Fig train hasn’t left the station just yet. The latest of prosperous developers is Obsidian Entertainment and its campaign for Pillars of Eternity 2: Deadfire, which is currently sitting at $US1.52 million, about $US400,000 over its initial goal.
In fact, the game’s first stretch goal was $US1.4 million, with details of the next milestones of $US1.6 and $US1.8 million outlined in the latest update post.
As for the original target, Obsidian marked the occasion with a thank-you video from Deadfire's design director, Josh Sawyer.
Getting past the $US1.4 million mark means sub-classes will be included in the game, with a level cap increase and seventh companion promised for $US1.6 million and $US1.8 million respectively. The campaign still has 26 days to go, so it's very likely both of these will happen also.
Update 1: We're Funded! [Fig]