Players Are Already Fearlessly Speedrunning Resident Evil 7

Resident Evil 7 is filled with dangerous traps and terrifying monsters. A cautious player will slink and stalk their way through the danger. Speedrunners? They're rushing through the game without any hesitation.

My own playthrough of Resident Evil 7 clocked in at around nine hours. Speedrunners are blazing through it in a fraction of the time. Runners like Stirliing and DraQu have pushed the game down under two hours.

These speedruns focus on the game's new game plus mode. It adds a host of special items that help runners complete the game quickly. The most important of these are the Running Shoes. Completing the game in under four hours will unlock these special kicks that significantly increase the player's movement speed.

Another key is the absolutely beastly Albert-01 pistol. Players unlock this by completing the game on any difficulty. It cuts down the game's annoying boss fights and blows the head off any pesky monster. Seriously, this thing is terrifying. Combined with infinite ammo, the runners turn into mad dashing, bullet barfing badarses.

This doesn't mean that the run is simple though. Speedrunner Bawkbasoup lost time on his run when a leaping Moulded slashed him and caused a game over. There are also small things that can affect speed. For instance, it's possible to sneak away from your first encounter with Jack Baker without him ever chopping off a limb. Getting caught wastes valuable time. But moving fast means making noise. It's a fun dynamic.

Stirliing currently has the best run with a 1:42:48. The game's barely out and there are no major glitches, so expect that time to shrink more and more. I'll just be over here, slowly making my way through my Madhouse playthrough like a frightened snail.


Comments

    Another key is the absolutely beastly Albert-01 pistol. Players unlock this by completing the game on any difficulty. It cuts down the game's annoying boss fights and blows the head off any pesky monster. Seriously, this thing is terrifying. Combined with infinite ammo, the runners turn into mad dashing, bullet barfing badarses.

    This actually kind of makes me want to reinstall it and slog it out to the end.

    Edit:

    I'll just be over here, slowly making my way through my Madhouse playthrough like a frightened snail.

    I'm on easy and gave up before getting out of the second house.

    Last edited 27/01/17 5:48 pm

    For instance, it's possible to sneak away from your first encounter with Jack Baker without him every chopping off a limb.
    Wait... he chops of a limb if he catches you? Glad I dodged that bullet... or... what, shovel, I guess?

      I watched Dunkey picking up his arms and legs off the floor and wondered if that was basically game over, or could you go full Ash and replace either or with a handy dandy chainsaw.

        HAH! I always got an Evil Dead vibe from that game. Especially Mia. Almost a ripoff of Ash's girlfriend from Evil Dead.

    Players Are Already Fearlessly Speedrunning Resident Evil 7

    With or without a steady supply of Depends?

    Are these users who are speedrunning the game playing in VR or non-VR mode?

    Yeah I expected this. This game is built for speed running. Quite a fun romp too. Approx 1000x better than RE6 aka the Michael Bay train-wreck of bloat.

      It's an RE tradition =P

      All of them are made so that most folks can eventually speed run them in under 1:30 :D This whole unlocking a broken pistol + unlimited ammo after the first clear makes it so much easier tho... most of the time the broken weapons wouldn't be unlocked until u got a less than 2 hours or less than 1:30 run xD

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