Star Citizen To Get Aussie Servers In Upcoming 2.6.2 Patch

When a new, online triple-A title is announced, the first question on the lips of Aussie gamers is: Will there be local servers? Previously, the answer was often “no”, but these days many studios and publishers have picked up their hosting game. Now Star Citizen will appease Australasian players, once it finishes its move to Amazon’s backbone.

In a newsletter to players, Chris Roberts talks about the developer’s “goals” for Star Citizen‘s 2.6.1 update:

The features in this patch will not only improve the game’s performance and deliver some of the features that were originally planned for 2.6 like the in-game leader boards, message ordering and our new serialized variable system, but also address some of the balance issues now that 2.6 has been in your hands for almost a month.

OK, that’s cool. But its what Robert Space Industries is cooking up for 2.6.2 that will really appeal to local players:

We are also planning on one more small incremental patch, 2.6.2 that will include the MegaMap feature, which allows Players to seamlessly connect to different multiplayer matches or jump into a single player game mode without having to load a level every time. As well as introduce multi region game servers. This was one of our stretch goals and with the move to Amazon’s AWS we are now able to move forward with it which I know will make people in Europe and Australasia happy as 200ms+ pings aren’t fun!

No date is mentioned for 2.6.2, however, going by the schedule for 2.6.1, which is slated for a mid-February release, you may be waiting until March or even April for this change.

Still, it’s nice to know the transition is happening!

Star Citizen Newsletter — 2.6.1 Schedule [Star Citizen]


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