This Week In Games: Isaac Returns

This Week In Games: Isaac Returns

Welcome to 2017, people. It’s the first week back, which means it’s the first week back for This Week In Games. And while there certainly isn’t a whole lot as far as volume is concerned, one title in particular makes up for that in quality.

It’s Isaac time.

The Binding of Isaac – Afterbirth (PC, Mac, Linux, SteamOS)

What is it? The latest expansion for the cult-classic roguelike. Should you care? Chances are you already do. Binding of Isaac has a huge following for a reason.

Cup Critters (Wii U)

What is it? A game about manipulating gravity to keep the critters in rotating cups for as long as possible. Should you care? I took the train home to my parents for the weekend and saw a Dad who had just bought a brand new Wii U. That bloke should care. (Otherwise, just get it off the eShop for the 3DS or save your money for the Switch.)

Milkmaid of the Milky Way (PC, iOS)

What is it? A pixel-art adventure about a young woman who lives alone on a fjord. Should you care? It genuinely looks fantastic. Would make for an excellent tablet game.

Don’t Chat With Strangers (PC)

What is it? A horror puzzle game taking place in a single room, where you’re tasked with not dying and solving the mystery of the girl who approached you online. Should you care? Looks intriguing enough.

HoPiko (PC)

What is it? A speedrunning platformer with a chiptune soundtrack and minimal controls. Should you care? If you like Super Meat Boy, but probably won’t work for people who aren’t fans of platformers.

So that’s pretty much it as far as main releases go, although it’s going to be indie central for a little while. Interested in anything, or still working through your Christmas pile of shame?


  • I find it a massive source of frustration that I just can’t seem to get into The Binding Of Isaac. I’ve tried a few times and certainly didn’t hate it or anything, but nor did it really grab me. Considering how many people out there seem to be absolutely obsessed with it, I’m sure there must be more to it and I’m just not getting it.

    • It’s in the same vein as super meat boy its difficult at the start and you just want to beat it. Repetition in dying makes you want to be better than the game and that’s why people play it for hours until they’ve gotten the hang of the game and how to progress. Then there are the secret rooms and the hundreds of collectible modifiers in the game to make Isaac stronger and thats another thing to get people drawn in. Finally the morbid theme of the game, a naked defenseless child who attacks with his own tears to fight demons, ghosts and bugs all while trying to defeat his own mother. I got drawn into it pretty bad, but the frustration of dying from something that shouldnt be -in my eyes- hard was too much, that one i finished the first part of the game I called it quits

  • Also, a huge mod for the BoI was just released, called Antibirth. It rivals in scope the official DLC and is full of surprising and creative ideas.

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