Valve Is Making Three Full VR Games

Not one. Not two. But three.

[Image: Kotaku]

"When I say we're building three games, we're building three full games, not experiments," Valve's Gabe Newell told Eurogamer.

"One of the questions you might be asking is 'Why in the world would you be making hardware?'" Newell continued. "What we can do now is we can be designing hardware at the same time that we're designing software."

Newell explained that since Valve is co-creating a VR system, their approach is similar to how Nintendo makes new hardware and games at the same time.

"This is something that Miyamoto has always had. He's had the ability to think about what the input device is and design a system while he designs games," said Newell. "Our sense is that this will actually allow us to build much better entertainment experiences for people."

These upcoming VR games are being developed in Valve's own Source 2 and Unity.


Comments

    Thre.................Thr.....................Thre................Th......................

    *shakes*

    Thr..........................................................

    A TRIO OF GAMES?????

      On Valves payroll is a speech therapist that spent weeks teaching staff how to say that one word.

    Three. Could have been two. Or four. But no, it's Three.

    Now Valve are just trolling us.

    The only thing better than Valve creating a HTC Vive VR system is waiting to hear back from Nintendo about when they are going to conclude their research and introduce a VR system for the Nintendo Switch.
    But my question is When will Nintendo launch a VR system for the Nintendo Switch and will we get a chance to see any VR games come out for the Nintendo Switch?
    Valve get a life goddamn it.

    What's that donut shaped controller in the picture. Some sort of groin attachment?

      The inwards facing ring of the donut allows for better visibility of the lighthouse lasers on those little sensor indentations, even when the rings overlap.

      Works pretty damn well. I often hook the little sticky down bit into the ring of another controller, and rotate it around, just to check that the tracking for both controllers is correct. If it wasn't they'd pass through each other or there would be a gap.

      I'd also recommend not placing anything into the ring shape that might get stuck, groin located or otherwise. This plastic can survive being punched into a concrete wall, and removal would be risky to any trapped objects.

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