Community Review: Mass Effect Andromeda

The world of Andromeda can be a weird place sometimes.

The best explanation I’ve seen of Andromeda is that it’s very much like the original Mass Effect, in that you have to dig through the odd bit of jank to get to the gold. Another line that I remember about the original that rings true for Andromeda: the game is in dire need of an editor.

After going through the rigmarole of moving house this weekend, I fired Andromeda back up for a little tour of the galaxy. It’s been a rollercoaster for me: the performance (on PC) has been good, some of the missions have been fun, and I’m enjoying the combat throughout.

But it also feels like an awful amount of busy work. The “tasks” tab in your journal is basically a list of World of Warcraft style fetch quests that feels almost insulting. It’s 2017. Aren’t we past that kind of brazen, monotonous grind? And the delay from planet to planet is killing me. It’s almost like Bioware really wanted to give a cinematic, epic feel to everything you do – forgetting you’ll be repeating the same basic actions hundreds of times within a single session. It’s infuriating.

The facial animations I’m a little more forgiving on. There’s a multitude of reasons why facial animations and movements might be off, things that could have been out of the hands of the developers. The Frostbite engine can do some great things, but it’s never been asked to focus on faces quite so much before – and I imagine as a result of Andromeda its animation tools will get a serious upgrade.

I’ve got a long way to go through Andromeda, and I’m enjoying myself. But I’m also finding bits and pieces that genuinely don’t need to be there: quests that run on for far too long, vaults that seem like busy work by the time you’re done with them, needless fetch quests, bits and pieces that seem almost disrespectful of the player’s time. Again, still having fun – but it’s harder work than I expected.

How are you finding Mass Effect: Andromeda?


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