Then, I guess, its characters would look like this.
[GIF: Hagetaka]
Twitter user Hagetaka has been creating retro versions of Nier Automata protagonists like A2 and 2B.
そしてグダグダ描いてたA2の挑発モーションできました#ドット絵#ニーアオートマタ#A2 pic.twitter.com/TpwNN3bUf5
— ハゲタカ (@HK_FFBE) March 22, 2017
ニーアクリア記念にA2さん。この人もいいキャラしてるんだわほんとに…#FFBE#ニーアオートマタ#A2 pic.twitter.com/fSCcOkX2x8
— ハゲタカ (@HK_FFBE) March 13, 2017
2B攻撃モーションできました。太ももと背中を描く時間が1番幸せでした。横画面でご覧あれ。RTとかしてくれたら泣いて喜びます。#ニーアオートマタ#2B#ドット絵 pic.twitter.com/F76QcV3NAF
— ハゲタカ (@HK_FFBE) March 19, 2017
2B待機モーーション。実際はこんな胸揺れないしスカートも動きません。まぁロマンだよね。#FFBE#ニーアオートマタ#2B pic.twitter.com/RiVlM3Iohm
— ハゲタカ (@HK_FFBE) March 11, 2017
The cool part is that Hagetaka has also been offering a window into the process that went into creating this 8-bit art:
モーションだけなのに5時間もかかってしまった…大変なのはここから… pic.twitter.com/lhNTJS65U9
— ハゲタカ (@HK_FFBE) March 14, 2017
あと半分くらい… pic.twitter.com/dFLHumJ8Ia
— ハゲタカ (@HK_FFBE) March 17, 2017
ラフみたいなもの。あんま動かないから楽や… pic.twitter.com/P9iAth16zL
— ハゲタカ (@HK_FFBE) March 19, 2017
Excellent work!
Comments
2 responses to “If Nier Automata Were An 8-Bit Game”
This is cool, definitely.
But I find it very annoying how all retro-style graphics are labelled as 8-bit. 8-bit graphics would have far fewer colors, be much worse animated and depending on the machine could also be a lot blockier. These retro Nier pieces are more representative of 16-bit graphics. While some 8-bit machines were pushed to incredible degrees (e.g. the Apple II with Prince of Persia, or the Commodore 64 with Mayhem in Monsterland) they still wouldn’t be able to do graphics like the above.
Interestingly, the work-in-progress videos are much more representative of what 8-bit graphics would look like: fewer colors, and lots more flat shading.
Not a chance. 16 or 32bit maybe.
Yeah came here to say exactly that.