Choke points and trenches are prime targets for grenades in Battlefield 1. High player numbers can make it difficult to gain ground without being blow to kingdom come. The first part of the developer’s plans to curb this? Give everyone grenades that automatically resupply.
Instead of having a small stock of grenades that need to be resupplied at ammo crates dropped by Support class members, grenades in Battlefield 1 are now on a recharging cooldown. Players will receive more grenades over time, although standing near an ammo box will speed up the process.
It’s part of an initiative called Ammo 2.0 meant to help balance the gameplay. This recent change went live alongside the latest DLC They Shall Not Pass.
“The cooldown based resupply shifts the benefit of the ammo box from long term to short term,” a DICE representative explained on Reddit. “With the cooldown giving small amounts of ammo over the long term, we can reduce the starting ammo of many gadgets, making having ammo most important during a fight instead of after.”
Response has been icy. Other items such as mortars and medkits already do resupply, but the change to grenades have some players scratching their heads.
“I just don’t get it,” a poster on the main forums said. “Why change mechanics that have worked fine throughout the series?”
“My class doesn’t need more ammo,” another said on Reddit. “I like being made to choose the most effective way to use my gadgets. I don’t want to become a super soldier.”
Still, grenade spam can be a problem in larger modes like Operations and DICE claims that they have see a seven per cent decrease in grenade throws per second. Additional testing will change how fast grenades detonate and which grenades can get resupplied faster.
Maybe infinite grenades won’t be so bad. Hmm? What’s this soup can on a stick doing at my feet? I guess I bet-
Comments
11 responses to “Looking To End Grenade Spam, Battlefield 1 Gives Everyone Recharging Grenades”
DICE seems to have completely lost the plot.
Wait what?
Wouldn’t the best fix be not to have them resupply? The maps will just be even more constant spam.
I have actually found that nade spam has been reduced somewhat. Gas grenades definitely seem to be used more sparingly than they used to be which is nice. I do now find myself dying from incendiary grenades more often. Overall my opinion is that emphasis on grenades has been reduced. Also, ammo pouches no longer supply grenades. I believe they’ve made an improvement to be honest.
I’ve had early access to the new maps. And on conquest on Fort all it is, is nade spams through corridors. I’ve also seen a lot of people slide shotgunning like as if this was destiny lol.
Yes, the spam does get a little ridiculous on the Fort de Vaux map.
Also, who are we to question what kind of training and tactics they used back then? XD
With the news of the BF4 interface update I decided to re-download it and have a go last night.
I wasn’t ready. It looked as good as ever, especially since my PC now is an order of magnitude more powerful than the one I last played it on. Mostly I wasn’t ready to be dropped completely in the deep end. After having played BF1 now for a while I realised just how streamlined it is. BF4 is a maze of weapons and attachments in comparison.
I think that it may be time for me to say…
RIP Battlefield 4. We had fun.
Whilst I had already believed that DICE had jumped the shark, now its reversing and doing backflips over it.
Surely a better method for grenade resupply would have been to increase the resupply time? You know, in a game that has a class whose literally named Support, and whose job it is to rearm teammates?
Easy way to fix grenade spam?
Make it so you have to actually pull out a grenade first, and then have an animation to pull the pin and throw it – hold button longer for harder throw, etc. It’s too easy to just instantly shoot a grenade out of your hand. Now that they also recharge you end up just throwing it at any time thinking “oh well i’ll get another soon”.
Also friendly fire. The standard game modes need friendly fire. Make people think twice about where they throw their grenades.
The old stick grenades, you had to unscrew a cap at the bottom then pull the cord out with the cap then throw. So yeah it really did takes some time to do.
Regenerating health. Then regenerating vehicles. Now regenerating ammo.
Whats next? No reloads?
Dum dum dum dum dum…
The grenade timer has been in for a while already.
Sick of Bf1, the crap balance and problems that haven’t been solved since Bf3 turned me off it.