Microsoft Adds Feature That Can’t Possibly Go Wrong

In an update that I’m sure will work as intended, Microsoft has unveiled a new feature that will transcribe in-game voice chat into text, or in-game chat into automated speech.

The feature has been rolled out for Halo Wars 2 on Windows 10 and Xbox One, and is designed primarily as an accessibility feature.

Don’t get me wrong: it’s a good inclusive move by Microsoft, and they’ve pledged to roll it out to more games down the road. But I’m also a realist who grew up playing Counter-Strike and using Australian IRC servers, and I can’t think of a single moment of those conversations that would be improved with robotic voice-overs.

On the Microsoft announcement post, there’s even a screenshot of the speech-to-text function in action. Here’s the chat log of their conversation:

Person #1: Press on the .

Person #2: It’s time for me to go. Back something.

#1: Now I get it when you see the resources you like hit accent it takes a while for them to actually pick him up that’s what the deal is.

#2: Yeah it’s not it’s not immediate you have to wait it out of time.

#1: That’s great it’s more people.

I cannot wait for the day this becomes available in League of Legends. Or CS:GO.


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