Someone’s Remaking Tomb Raider 2 In The Unreal Engine

If you didn’t catch wind of it when it started up, good news: someone’s remaking Tomb Raider: The Dagger of Xian in Unreal Engine 4. And yeah, it looks like it will be real fun.

Nicobass has been working on the project for around a year now, but it’s mostly been a lot of preparatory work. But things have progressed far enough that we can see gameplay of the first cave of the Great Wall level.

There’s an obvious fan-made quality to the game: there isn’t as much refinement or small details as you’d expect from, say, Uncharted 4 or a major studio project that combs over a lot of small details. But it’s looking very playable, and in broad strokes the game looks pretty nice too.

Around December Nicboass also uploaded the remade intro cinematic, and there’s also some test footage of some of the traps you can expect in the game, ranging from rolling boulders to slicing blades and spike pits:

Not to preempt anything, but surely sooner or later a bigger studio is going to give Nicobass a job. You can keep updated with Tomb Raider DOX’s progress via the website or their Facebook page.


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