Horizon: Zero Dawn isn’t just a very good game, it’s a very pretty game, and that goes all the way back to the game’s genesis with Guerilla’s art team.
[referenced url=”https://www.kotaku.com.au/2017/03/horizon-zero-dawn-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/ctdzstr7vb1p97yhrhxj.png” title=”Horizon Zero Dawn: The Kotaku Review” excerpt=”For years now, the latest console generation has been coasting on the idea that more raw power means better games. The PS4’s newest exclusive, Horizon. Zero Dawn, is the rare game that delivers on that promise.”]
Below you’ll see a collection of images from early on in Horizon’s development, which show a young Aloy, some beautiful environment work and, of course, robot dinosaurs.
You can see more of them in the game’s official art book, which is out now.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!
The first sight of the Cauldron
Concept art of young Aloy in furs
Concept art of the Rocky Mountain Park, home to the Nora Tribe in Horizon Zero Dawn
Concept art of the Rocky Mountain Park, home to the Nora Tribe in Horizon Zero Dawn
Concept art of the Rocky Mountain Park, home to the Nora Tribe in Horizon Zero Dawn
Concept art of a bandit encampment
Concept art of the Eclipse Tribe
The leader of the Eclipse Tribe
Concept art of Aloy fighting The Machines
Concept art of the living waters
And while we’re here, here are a couple of promotional images for the game done by Guerrilla’s Luc de Haan.
And here’s a cool piece by Guerrilla’s Miguel Angel Martinez.
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