A Game Jam About Watermelons All Started Because Of A Joke

A Game Jam About Watermelons All Started Because Of A Joke

There are game jams about all kinds of things. The subject doesn’t really matter so much as the constraints introduced and the creativity that flows from game designers working to overcome them together. So why not a game jam about watermelons?

It was originally born from an inside joke that began at last year’s A MAZE 2016, an international independent game developers hosted in Berlin. According to Adriel de Ramecourt, who helped organise what would eventually become The Melon Game Jam, it had its origins in a Facebook chat that was used by the attendees to communicate with one another.

“That’s when two people changed the “Like” button to a watermelon emoji,” said Ramecourt. “It was a new feature and most people didn’t even know it was possible, and a lot of people in the chat got pretty excited about it.” After a few days went by, the watermelon emoji went from being a joke to a symbol of the chat and A MAZE 16 in general. “Someone even got stickers printed during the festival to give them out.”

The “Melon Chat” remained active throughout the year, but is began to shift away from games and events to becoming almost exclusivly watermelon obsessed. “People kept (and still do!) sending pictures of anything watermelon-related, and there still remain about 75 people [in the chat[,” said Ramecourt. As a result, the director of A MAZE, Thorsten, decided to put together a gam jam to honour the joke that had come to define the group over the course of the year. Ramecourt and GianLuca volunteered to help organise it and now, a month prior to A MAZE 2017 in April, the Melon Game Jam has spawned over thirty unique creations.

One of them is Melone in the Dark. Put together by Marius Winter and Nick Maierhöfer, the game chronicles a man who loves sliced watermelon and creeps around late a night to satisfy his appetite. In the words of its creators, the game is a love letter to Alone in the Dark (1992) which they played in Kindergarten and still haunts them.

Another is called Watermelon Sugar, a puzzle game based on twitch reflexes and coordinating colours. As the name sugggest, the game is based loosely on Richard Brautigan’s In Watermelon Sugar, a magical realist novella where the sun shines a different colour every day and the watermelons get their colours based on the days they were planted. Clicking on watermelons in the game when they match the colour of the background gives you points, while stringing them together yields combos.

The only requirement was that each game had to feature watermelons. “I’ve not played all the games yet, but I’m already really happy with what has been created,” said Ramecourt. “We didn’t really have any expectations on how many games we’d get, and we got so many. The games submitted are full of creativity and fun, and they’re very diverse too! I’m really glad so many people had fun.”

You can find the rest of the entries for The Melon Game Jam here.


  • Melons are no joke. They are serious effing business. It’s about darn time there was a game jam dedicated to them

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