Unlucky Zelda: Breath Of The Wild Player Gets Blood Moon During Final Boss Fight

One Zelda player was surprised to find that the worst possible hiccup can happen while trying to save Hyrule. (SPOILERS AHEAD.)

Image source: Legendarii

As many of you know, a "Blood Moon" is a mechanic in Breath of the Wild where the sky turns crimson, and all enemies respawn. It's the game's way of keeping the overworld stocked with enemies, basically.

While the Blood Moon can hit at annoying times — say, in the middle of clearing an area — Twitch streamer rwntv discovered that it can also unfold while the player is trying to defeat Ganon:

Note that in this case, rwntv dwindled Ganon's HP to a sliver of health, only to have this bullshit unfold. Once the Blood Moon concluded, Ganon appears to have regained his health.

It's hard to imagine that Nintendo intended for something like this to happen, and there may be evidence to suggest Blood Moons are actually glitched, judging by player reports on social media. Some are reporting getting Blood Moons often in the span of a single day, which doesn't seem right.

We reached out to Nintendo to ask if the current Blood Moon mechanic works as intended, but they had not responded at time of writing.

Even without these complications, Blood Moons have proven divisive among fans. It isn't exactly fun to have everything regenerate, especially in a game as difficult as Breath of the Wild. On the other hand, cooking during Blood Moons grants food bonuses, and theoretically the event can also prove useful for farming items from enemies.

The mechanic is probably not going away, of course, it would just be nice if players had the security of knowing it won't hit during the most important fight in the entire game.


    Blood moons are my biggest peeve with the game. I've had 3 in one day, 2 of them 5 min within each other and the 3rd one in the middle of the day.

    If enemies didn't respawn, he game would be boring. Blood moons are an ingenious story explanation for it.

      As they said, it's a fine mechanic and it probably isn't going anywhere, but there's no logical reason that they should occur during the day (and particularly not in the morning) and it should never happen during cutscenes.

    They should just do what Dragon's Dogma Dark Arisen did with the day & night mechanic. It's the only game I remember being genuinely scared to traverse during the night because the enemies were so powerful.

    Last edited 12/03/17 10:19 am

    Blood moons happen at odd times of the day when the game detects a bug/glitch in a monster.

      There's no way a game can detect if a monster is glitched / bugged or not, unless something REALLY specific like the monster being in the exact same position without changing that much (and positions in videogames have a float value, which is basically like 0,000000000000 and more zeros), but in any case I doubt the game can detect when a monster is bugged, it just triggers randomly, altho now after so many updates I guess they fixed the Blood Moon, I never had this morning Blood Moon glitch after updating my game.

    "especially in a game as difficult as Breath of the Wild."

    This game is difficult?

      Not if you know what you're doing.

    But...did he win?

    Blood moons get glitchy because the Switch's memory can't handle continuous play without starting to suffer from a RAM overflow.

    Solution? Every now and then shut down your Switch completely by holding the power button for 5 full seconds, which will prompt a menu which lets you choose between sleep mode or complete shutdown. When we press the power button briefly, it only goes into sleep mode.

      RAM starts overflowing? If so doesn't that apply to literally every console and PC (maybe less to PC since well 16 GB RAM lol)? Or is just a Switch problem? I don't think it's just a Switch problem cuz I've had it happen on my 3DS a few times while playing some "big" games, don't know about the other platforms since I don't own them, but I think it's mostly down to the game itself.
      Also I just realized this is 1 year old, and I remember that BotW was less optimized during that time window than it is now.

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