The first round of For Honor‘s faction war ended yesterday with a surprising upset by the Vikings. Initially underestimated, the bearded brutes have suddenly become the game’s top faction.
For Honor‘s multiplayer has a meta-game to it in which players across platforms can distribute war assets on a territorial map, claiming enemy lands and pushing towards a victory that earns a supply of loot granting scavenger crates. The Vikings just pushed their way to a stunning victory.
The situation is peculiar because the early days of the game appeared to be dominated by players in the Samurai faction. I’m a dedicated player of the fast paced, weeb friendly Orochi class and my faction seemed off to a great start. Samurai even pushed right to the doorstep of the Knight’s keep.
But over the last few days, there was a noticeable upswing in the number of Vikings on the field. Kotaku has reached out to Ubisoft for specific numbers but has yet to receive comment.
Nevertheless, I personally observed a growing number of Berserkers, Warlords and especially Raiders. Where my duelling sessions used to be full of katana and broadsword, there was a sea of axes.
Of course, some players don’t necessarily play classes corresponding to their chosen faction. Still, the rise of Viking visibility and their turnaround victory in this week’s round of the faction war signals a clear momentum change in the game’s meta.
The next faction war round will start with the same territories. It remains to be seen if the Vikings can keep their holdings but I’m steeling myself for a bearded, booze-chugging onslaught.
Comments
6 responses to “Vikings Rush To Surprise Victory In For Honor’s First Faction War”
I’d love to be able to play online properly with this game. I literally get kicked off EVERY SINGLE GOD DAMNED TIME I play.
Even with green NAT?
They won the Beta too so no actual surprise there. Have they got servers yet?
It wasn’t really a one sided affair as Patricia says, it was back and forth over the course of the first round between the Vikings and Samurai, the Knights were pretty well buggered as both the samurai and vikings were knocking on their door and in the last few days the Vikings pushed back the samurai in a big way
Surprised? Vikings dominated the whole first round. The whole faction war is a joke. You get a bonus if you’re playing on the actual front so when Dominion is not in your territory you see your side lose ground. Which also means that the whole thing is determined by what games are on your front on the final turn. Just one more poorly thought out part of this game. Buyer’s remorse to the max on this one. Already uninstalled.
Still think it is odd that you pick a faction yet can play as any kind of warrior. I mean you have three classes in each faction more or less equal to each other. With proper balancing and ensuring no unit has a lead over another you could actually put some meaning to joining a faction and giving a reason for people to switch each season to try new classes.
This “I am in the samurai faction but running around as a knight” does my head in.
Round 5 was bullshit. knights had a +6 the hull last 5 hours leaving them at a 22. Viking’s was down -6 changed at the last 1 second literally! Samurai was 2 points ahead like I said last sec change plus -4 leaving with an 18 bullshit. Shit was rigged as soon it hit the last hour of the war.