Burnout Creators Try To Turn Crash Mode Into A Game Again

Burnout Creators Try To Turn Crash Mode Into A Game Again

Last year a small independent development studio lead by Criterion Games veterans Fiona Sperry and Alex Ward released Dangerous Golf, a game that was basically Burnout‘s Crash Mode without cars. With Danger Zone, due out next month for PC and PS4, they’re trying it with cars. Excellent.

Crash Mode was my favourite part of Burnout 3: Takedown, as I am much better at running into things than I am at dodging them gracefully. Last year’s Dangerous Golf promised the same sort of experience in a different setting, but it fumbled the execution. You know what was missing? These things:

Burnout Creators Try To Turn Crash Mode Into A Game Again

Danger Zone takes the show back out on the road. Players will be charged with tearing apart 20 single-player crash scenarios. They will try to cause enough chaos during the initial impact to initiate a SmashBreaker, which slows things down and gives them a little more control over their flaming wreck to earn more points. They aren’t even changing the name for this. SmashBreaker! That’s what were getting in Danger Zone.

Burnout Creators Try To Turn Crash Mode Into A Game Again

The new vehicular destruction puzzle game that’s really the beloved old one with a new name will be out on PC and PlayStation 4 next month for $US12.99 ($17). Australian pricing has not yet been confirmed.

Burnout Creators Try To Turn Crash Mode Into A Game Again

Somebody tell Lana. She really needs to know.


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