Community Review: Ghost In The Shell

After much debate, derision and scepticism, Ghost in the Shell finally came to Australian theatres. And the reception was … well, interesting.

I’m not hugely surprised that the general reaction to Ghost in the Shell has been, well, underwhelming. Cecilia and Mikey had low expectations going in. The fact that ScarJo kicked things off without the sense of presence or confidence that the Major had in the manga, movies and TV series, certainly didn’t help.

That’s not a spoiler, if you’re wondering.

Perhaps the biggest criticism that stuck out for me was the disconnect between how Ghost in the Shell treated world-building in the original material, versus Hollywood’s approach. Cecilia pointed out that the original manga and anime did a good job of just presenting things as they were, rather than building them up to be a special event, or laying it all out to the viewer beforehand via exposition.

Maybe the latter is helpful sometimes, especially if the series is completely foreign to you. And maybe it’s also necessary, when you can animate and draw things to illustrate movement, emotions, characters and scenes in a way that might not be possible or practical in a live-action setting.

Something worthy of praise, not that anyone expected otherwise, is obviously the design. Weta Workshop are freaks, in the best possible sense of the word:

But one of the harshest criticisms came from someone the comments section, courtesy of arnchise. I’ll quote it here:

As someone who is meh about Ghost in the Shell, I thought it was alright. But just like in the anime, I found Major boring. I always find the supporting characters more interesting than Major.

When your lead is boring, the rest of the movie has to do an awful lot of work to make up for it. Surprisingly, most critics don’t think it does.

Have you seen Ghost in the Shell yet? If so, what did you think?


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