This Week In The Business: Why Even Make Games?

"Why am I even making games?" — The fundamental question asked by former 22Cans designer Jack Attridge as he decided to form new games studio Flavourworks. Image credit: Sean Gallup/Getty Images.

QUOTE | "We're not a grey marketplace, people just don't understand our business." — G2A senior account manager Mario Mirek defending his company, a controversial game codes reseller, during a panel at the Reboot Develop conference.

QUOTE | "The reviews seemed to confirm that we delivered what we promised to our fans. It's difficult to please everybody all the time of course." — Playtonic boss Gavin Price on the difficult position of pleasing Kickstarter backers and generating positive PR with the media at the same time for Yooka-Laylee.

STAT | $US4.6 ($6) billion — The amount of revenue that SuperData forecasts will be generated by gaming video content this year, as the audience grows to 665 million viewers.

STAT | $US11.7 ($16) billion — The large contribution of the video game industry to the USA's GDP in 2016, according to the ESA newest Essential Facts report.

QUOTE | "It's very safe to say that we want people to be able to make a living streaming games on the Facebook platform if that's what they want to do." — Leo Olebe, Facebook's director of global games partnerships, talking about the social company's gaming initiatives, including competing with Twitch and YouTube for gaming videos.

STAT | $US4.4 ($6) billion — The substantial amount that Netmarble has put aside for acquisitions, as the Korean publisher has indicated that the purchase of Kabam Vancouver was just the start.

QUOTE | "To me, it is very clear that in the future we will have a device that does both VR and AR, it will be lightweight, it will be hopefully affordable and it will change everything." — Survios core designer Andrew Abedian talking about the new locomotion system in Sprint Vector while speculating on the future of VR/AR.

QUOTE | "If you work in the industry, I am in awe of what you do in bringing games to life in ways we could have only dreamed of a few short years ago." — Outgoing Electronic Arts executive Peter Moore bids farewell to an industry that saw him launch the DreamCast and Xbox 360.

QUOTE | "I think being in charge of a large studio might just be my worst nightmare." — Ghost Town co-founder Oli Devine on the studio's philosophy as indie developers and working on their BAFTA-winning Overcooked.


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