CosmicSwordsman is one of the highest-ranked For Honor players on Xbox. Playing the Orochi class, they have killed 5384 players and died four times, according to their For Honor tracker network page. They have lost once.
For Honor
Of course, there’s a catch: Allegedly, and ironically, they got there by gaming For Honor‘s ranking system.
According to For Honor players who have encountered them, CosmicSwordsman quits games they might lose. After they have died once, players say, they book it. That keeps their kill/death ratio in the top 0.1 per cent. It isn’t a very honourable way to climb to the top.
For Honor
For Honor players have asked for a leavers’ penalty for months. Players like CosmicSwordsman would be soft-banned from playing, and rage-quitting, at such a high rate. In the meantime, on /r/ForHonor, Redditors have gone on a tear against CosmicSwordsman. Although moderators have deleted several posts detailing their exploits, citing a policy against witch hunts, their name is still evoked on the daily. Gamers threaten CosmicSwordsman, telling them to “get fucked”. Their name has become synonymous with toxicity.
Others take this rage-quitting more lightly, asking CosmicSwordsman to do an AMA or photoshopping their tracker network page:
On Monday, a /r/ForHonor moderator threatened to ban Redditors who contribute to their infamy. CosmicSwordsman himself is banned from the subreddit and did not respond to a request for comment. According to For Honor players, CosmicSwordsman has defended themselves by saying they’re simply very, very good.
Comments
12 responses to “Top For Honor Player Accused Of Rampant Rage-Quitting”
And water is wet, this is exactly the same thing that happens in Siege. Ubi doesn’t record stats in real time, they get stats for people connected at the end of the game. Really obviously abusable system.
Isn’t he disconnected at the end of the game though? Or does it upload stats for anyone who was connected at some point during the game even if they’re not there at the end?
It updates for anyone in the match at the end of a round (Siege) and match (Honor). Its why Siege players can have huge kdr’, win rates, but with the console (F12 in chrome) open you can also see massive ranked abandonment rates on bronze or silver players.
Hmm. So basically he plays a game, if he doesn’t die he stays to the end and if he does die he quits and his stats for that game don’t get uploaded? It sounds like Ubisoft’s either not tracking disconnections or isn’t doing anything to identify people who exploit disconnects for gain.
You mentioned abandonment stats in the browser console, which page can I look at to see that information?
In Siege it only tracks the disconnect itself if you leave. I think they said they were changing it, but it won’t likely be til next season… whenever that is
That seems like something that should be patched immediately, not on a season boundary. But it’s Ubisoft so it doesn’t really surprise me either.
Ubisoft is given a LOT of slack due to how good Siege either is or has the potential to be (depending on your outlook); For Honor is also nice, but it doesn’t get nearly as much favor.
Which is why Siege complaints are featured a lot less on gaming sites than ones about For Honor.
Having never been able to complete a game before disconnect, I find this rather amusing.
4s are pretty bad, but every dc I have ever seen in duals and brawls has clearly been on purpose. Can’t ever remember disconnecting in 1v1 or 2v2.
No sympathy for ass-hats
Ironically, cs:go is a game that shouldn’t penalize quitters, but does have a cooldown system clearly designed to penalize innocent people who don’t want their rank ruined by cheaters, which, due to the overwhelming amount of cheating going on, is nothing short of being encouraged by valve.
aah good to see the battle of who gives a crap rages on
even if it’s true that he rage quits after the first death, doesn’t this mean that he basically has only ever lost 4 times? Which is still pretty impressive?
Can’t beleive this shit is still a problem. It’s been going on since the advent of online gaming.