Mike already wrote about how cracking Injustice 2's facial animations are, but Netherrealm's latest superhero fighter has got plenty more going on.
I've always loved the way Netherealm have injected a proper narrative arc into their fighting games, to the point where any fighting game that doesn't have a story is automatically fighting a bit of an uphill battle. But Injustice 2 built on a strong foundation, where Superman had inadvertently descended the world into chaos and his downfall had left nothing but ruin behind for everyone else to rebuild from.
Having set a new standard for what fighting games can do with story, it wasn't a surprise that Netherealm are still the experts at it. And the addition of 15 new characters is good value for those on the competitive side of the equation, even though Deadshot might be a royal pain in the arse for some players.
Injustice 2 has only been available since Wednesday, but players think they have already found its strongest -- or possibly cheapest -- character. Deadshot, a frequent Batman villain whose sole power is that he can shoot well, brings a wide variety of firearms to NetherRealm Studios' latest DC Comics fighter. Some players are already frustrated with his ability to win matches without landing a single close-range attack.
A miserable addition, but understandable given the success of games like Overwatch, is loot boxes. Not every game needs loot boxes, but it seems like a similar environment to what happened after Call of Duty introduced XP levels: every developer will find a way to wedge it in, whether you like it or not.
For those who have been playing the multiplayer, how have you been finding the servers and quality of the matchmaking? And were you pleased with how the story wrapped up?