NVIDIA’s Shadowplay has been popular among gamers, gaming media and anyone who quickly wanted to capture a bit of live footage. There was just one problem: if the game was using OpenGL or Vulkan, like DOOM and Minecraft, it wouldn’t work. Until today.
In a press blast this morning, coupled with a blog post and a YouTube video, NVIDIA announced that support for OpenGL and Vulkan games has been added to Shadowplay, via the latest version of GeForce Experience.
You’ll need an account, because you need an account for everything these days. And note that if you do upgrade your drivers or GeForce Experience itself, your recording settings may be reset to defaults. But the update at least saves people the trouble of digging through XSplit or Open Broadcaster Software settings going forward, as more and more games start to utilise modern renders like Vulkan.
That said, if you do want more control over recording and streaming, you’ll still need to use third-party software. I wrote a handy guide earlier this year, and you can read it all below. It’s also handy for those using AMD graphics cards, as NVIDIA’s recording tools won’t work without NVIDIA hardware.
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7 responses to “NVIDIA’s Shadowplay Can Record Games Like DOOM And Minecraft Now”
Btw, AMD users have ReLive (which can record Vulkan games just fine if vsync is enabled).
Awesome!
Balls.
I really wish you could get “Shadowplay in a box”. Just a little game capture device that sits there recording constantly, and you can save the previous [one of a few preset time periods of your choice or custom option] at the press of a button whenever something cool happens. Nothing else seems to do this at all, it’s all just “start recording and then when you stop you can choose to discard everything you’ve been capturing so far” at best, which still means spending ages hunting through those hours of footage for those few seconds you wanted to keep later on.
taco, that feature is supported in Shadowplay, or more accurately “Share” as it is now known. shadowplay is always recording and by hitting a key (ALT+F10 by default, can be remapped) it saves X amount of minutes of recording depending to what you set it to basically you set the time frame to how many minutes
this screenshot will give you an idea. the Geforce experience gui has been updated, but all these options are still there:
https://www.howtogeek.com/wp-content/uploads/2016/06/img_57630d6ca6a8f.png
No I mean I want it in places other than Shadowplay 😛
Shadowplay is only useful for PC games. And specifically PC games with an Nvidia card attached. I want something more general purpose, but there’s nothing else around that acts like that.
fair enough… i use shadowplay/share on PC, but for consoles i have an Elgato Game Capture HD60 Pro PCI-E card which as long as the pc software is running. can opt to only save footage if something cool happens 🙂
Yeah, exactly – the only stuff you can do that kind of thing on is devices that require a PC to run. None of the standalone recorders do it – I use an Avermedia Game Capture HD II and it’s clunky and annoying as hell to use, but it’s currently the best solution available.
Jeez, I’d be happy if you could capture proper screenshots in game. Was trying to capture a bug a month or two bug and every time I tried to screenshot it’d be the settings screen 0_o