Smash Players Can’t Agree Whether Coaching Is OK Or Not

Smash Players Can’t Agree Whether Coaching Is OK Or Not
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

The debate over coaching in competitions ebbs and flows like the tide. After a flurry of tweets from pros and personalities alike on the subject, it seems like the question of whether coaching should be allowed in competitive Super Smash Bros. For Wii U is being raised again.

The inception point of all the debate seems to have been a tweet from Smash pro Julian “Zinoto” Carrington, where he quite simply calls for a ban on coaching.

Coaching, in both Smash and in the general fighting game community, refers to when a player will get help mid-set from an outside party. This could be a designated coach, a player familiar with the match-up, or just a friend the player being coached relies on. This is distinctly different from coaching between games in a tournament — here, the players are receiving help mid-set, between individual matches in a best-of-three or five situation.

Though it happens somewhat often, it usually takes an egregious example, like Julio Fuentes’ infamous phone call mid-set to get advice in facing PR_Balrog (while also receiving in-person coaching) for the community to address coaching head-on. For Smash, it seems one tweet has simply sparked debate again, leading to many pros and tournament organisers weighing in.

Various players have pointed out the sports parallels, both for (in the case of boxing or women’s tennis) and against (men’s tennis and badminton).

It’s important to note here that many tournaments implement rules regulating the use of coaches, sometimes enforced by the tournament organisers themselves. Bear, an event organiser for Smash 4, even highlighted a specific section of 2GG’s ruleset which accounts for coaching:

Still, since there’s no governing body for the whole of competitive Smash, there’s no strict regulation on declaring a coach or limiting your time with said coach. Events as recent as Japan’s Umebura Major had coaching in grand finals, where Echo Fox teammate Mew2King helped MKLeo get a read on his opponent.

On one hand, coaching can help a pro overcome themselves and do better, and even in Smash Melee‘s scene, coaching has become a notable position. Names like Tafokints and Captain Crunch have been synonymous with the rise of their respective players, Mang0 and Hungrybox. Though these coaches don’t offer mid-set advice (too often, at least), they have been instrumental in the continued growth of their players.

Detractors, however, disagree with the idea of having to beat two minds rather than one, especially when many players don’t have access to the same resources.

More than anything, regulation is the greatest factor; though institutions like 2GG have made strides in building a standard ruleset for Smash 4 competitions, there’s no guarantee every tournament will adhere to those rules. Whether you agree with ringside coaching or not, having a baseline is the first step to hosting a more useful dialogue.


  • *reads headline*
    “Wtf why would anyone be so bent out of shape over coaching?”
    *skims story*
    “Coaching in tournaments.”


  • It’s actually a bit of a tough one.

    On one hand I see no issue with coaches in Esports.
    On the other hand, I can see how it might create an uneven field if teams aren’t using coaches (in a broad sense)

    Then you have teams where roles are important and people need to focus on their part while somebody else monitors the bigger picture vs individuals in 1vs1 scenarios.

    I think the difference between this and other coached sports is that in those cases having a coach is already well established where here it’s a rule that’s yet to be standardised.

  • As the article points out the issue here isn’t about coaching necessarily, it’s about coaching mid-set. That is, taking a timeout in the middle of a best-of-three or best-of-five set to get coaching off someone.

    It’s a bit of a touchy subject and is not something that is (currently) in the Australian Smash ruleset.

  • I like the idea of coaching.

    Imagine a gamer with fast fingers but performs in a spam-like, easy-to-read player, mixed with a coach who can think three steps ahead but doesn’t have the finger dexterity to back it up.

Show more comments

Comments are closed.

Log in to comment on this story!