The Mums In Chrono Trigger Had It Rough

How would you feel if your son had died trying to save the world and his best friends never told you?

Chrono Trigger is one of the most famous video games ever made. You'd be hard pressed to find a top 100 list that doesn't include it, and when it comes to the SNES's library in particular, it has few (if any) true rivals. But while people like to praise the game's beautiful sprites and unmatched soundtrack, its sleek, turn-based battle system and bonkers time-travelling story, they rarely dive deep into the game's more granular side-narratives, let alone touch on the game's truly weird thing about mums.

Let's start with the spiky-haired titular character. Chrono's mum's wake-up call is the first thing you see when the game starts. She comments on the beautiful sound of the bell ringing from the town square and tells you to stay out of trouble before going downstairs to take care of things around the house. You're supposed to come back before dinner, but of course you never do, getting caught in a weird portal that transports you through time and puts you on a course to try and prevent an eventual apocalypse.

Every time you return to Chrono's house over the course of the adventure, his mum will comment on whatever new friend he's brought back. Upon seeing Frog she tells her son to keep his pets outside, while Ayla's skimpy animal furs leave her scandalized. Ayla, unfazed however, simply responds "Crono strong...Crono mother strong, too!" It's endearing and one of the details that made the game so memorable when others in the genre were content to have NPCs recycle the same stilted lines no matter how many times you chatted with them.

Later on after Chrono dies during the encounter at the Undersea Palace, the game tasks you with retrieving a doll from his house in order to try and revive the fallen hero. But there his mum is, cleaning his room, completely ignorant of her son's demise. The game's saddest track starts up and when she asks about Chrono you lie and tell her he's doing just fine.

"Tell him to be good, alright?" she responds. Then you grab the doll and head out. It's awkward and heart breaking and beautifully unresolved. You can beat the game without bringing him back to life after all, and where modern games might be prone to a protracted, fully voice acted melodramatic scene, Chrono Trigger was content to just let the situation breathe in the background of everything else going on.

No one ever mention's Chrono's dad, giving his single working mum the depth that comes with stoic resignation. The character seems sad. Wouldn't you be if your only son went off and got himself killed and never came back home for dinner like you asked? Even when the world is eventually saved, Chrono still takes off just like at the start, with the game completing her portrait as someone who is either deeply oblivious or simply misses her son in silence. In one of the game's many endings she even slips into a time portal, lost to eternity forcing Chrono and Marla to search for her. Mums, amiright???

And then there's Lucca's mother, who's own clumsiness leads her dress to get caught in some of her husband's machinery and loses her legs as a result. Lucca was too small at the time to do anything, leading to the setup of the game's most in-depth and easy to miss side quest wherein she goes back in time and prevents the tragedy or not depending whether the player themselves is fast enough.

In one of the earliest timed events in a game I can remember, Lucca has to input the correct password. As you search frantically to discover the correct password to shut off the machine, which turns out to be her mum's name, Lara, the conveyor belt she's stuck to carries her closer and closer to a potentially brutal end. But the game never tells you how to input the password. If you don't guess quick enough that you can do it with the SNES controller's own alphabetic buttons (L A R A) history repeats itself and Lucca goes on blaming herself for the tragedy.

It's one of the game's most interesting side quests in part because of how indifferent it seems to the outcome. It's willing to let you fail in a way, and apparently in the pre-release version of the game, the accident is intended to be unpreventable, and instead provoke questions about the nature of time and its consequences. That's right, there was a version of Chrono Trigger that didn't just subject Lucca's mum to a crippling accident once, but in every possible timeline.

There's also Robo's spiritual parent, Mother Brain, a super computer intelligence that runs the post-human world after Lavos has destroyed it. Throughout the game Robo is pressured to leave his friends behind and rejoin the collective of machines who created him. At least in the American translation of the game, Mother Brain implies her ruthless reproduction of machines without agency is necessary to try and defeat Lavos and stop the alien entity from spreading to other planets.

Originally created to oversee the biodomes that housed the game's futuristic human population, her agenda is understandable even if it ultimately puts her on a collision course with the surviving remnants of humanity.

And since Chrono Trigger is weirdly ruthless with its motherly characters, there's no way to try and make peace with her so humanity and the technology it created can once again work together and go about fixing the planet. Instead, your only option is to destroy her (the factory she controls is after all processing humans like livestock), but not before the game also asks Robo to destroy his re-programmed romantic partner, Astropos.

Finally who could forget Magus's mother, Queen Zeal, the power hungry magician who has a machine created that will allow her to harness Lavos' power. Her ambition drives the floating kingdom in the sky to ruin and also leads Magus to become one of the most notorious gaming villains when the loss of his sister drives him into despair and the unlikely stewardship of monsters.

He has to witness his mother's descent into madness not once but twice, and finds himself powerless to stop it both times. Unlike Lucca, there's no later side quest where you can help Magus undue the toll time has taken on his family. Instead, he's forced to confront his mother atop the Black Omen towards the game's end and kill her, left to search for his sister Schala in vain forever after. At least Frog gets to turn back into a human at some point. For Magus, there's nothing even resembling redemption.

Few games have been so cruel when it comes to mothers.


Comments

    I can't get that opening overworld theme out of my head.

    Gach completely ignored the stuff with Marle's mother/her own lineage too, didn't he? My memory is a bit foggy on that early part of the game.

    But yeah, the game's quests were my first introduction to 'your party are really interesting, go and see what they have to say for new adventures' stuff.

      Yeah, the article completely ignores the fact that Marle was almost erased from existence because her mother was kidnapped and would never have been rescued if they hadn't intervened.

        It was not her mother, though, but an ancestor 500 years removed.

    As a counter-point, no acknowledgement of the fact that Ayla is Marle's great great great... grandmother?

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