This Week In The Business: No Red Dead, No Problem

This Week In The Business: No Red Dead, No Problem

Image credit: Rockstar Games

“This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.” That’s Rockstar announcing that Red Dead Redemption 2 won’t be out until April 2018 at the earliest.

STAT | 10-15% – Take-Two’s projected annual revenue growth for the current fiscal year, even though the Red Dead Redemption 2 delay leaves it with an “unusually light release slate” anchored by only two frontline releases, NBA 2K18 and WWE 2K18.

QUOTE | “We had to change. It had to be drastic. You could either do it this way, or die a very slow death.” – In his final interview as Sega Europe president and COO, Jurgen Post discusses the publisher’s at-times painful decade-long shift toward digital PC offerings.

QUOTE | “We presell most of our Switch hardware before it hits our warehouse through our web in-store process…” – GameStop COO Tony Bartel says the retailer is literally selling out of Switch units it doesn’t even have yet.

QUOTE | “Once we got a dev kit, whether or not it would run on the Switch or if there were roadblocks on the way was entirely up to us. We weren’t dependent on any kind of third party to make or break our launch date.” – Graceful Explosion Machine designer Mobeen Fikree, on why his studio Vertex Pop doesn’t use any middleware and works exclusively on its own engine.

QUOTE | “The fact that there are fewer customers on a console, and therefore fewer potential customers, doesn’t really matter as long as you can reach the customers that are there.” – Rain Games CEO Peter Wingaard Meldahl explains why the Wii U version of his studio’s Teslagrad was the most profitable version.

QUOTE | “Hypothetically, one day, if 100m, or 1bn, people entered simultaneously into a virtual world, that would cease to be a game, that would be a country.” – Improbable CEO Herman Narula explains why the work his company is doing on virtual world tech could justify its current valuation of over $US1 ($1) billion.

QUOTE | “What good are we as a charity fundraising platform if we can’t take a stand with everybody, and galvanise the energy around this in a productive way?” – Humble Bundle co-founder John Graham explains why the company took a more political stance than usual with its Humble Freedom Bundle, put together as a rebuke to US president Donald Trump’s anti-immigration policies.

QUOTE | “For me, it’s not important to tell the details of the story.” – Last Guardian director Fumito Ueda says he likes to leave mysterious gaps in his games’ narratives because players will fill them in with their imagination.

QUOTE | “We apologise for this statement, and we don’t stand behind those claims.” – Wargaming retracts its initial claim that it threatened a copyright infringement against a World of Tanks YouTuber because his video included hate speech and homophobic slurs. The video in question did not, but it did contain harsh criticism of a recent addition to the game.

QUOTE | “Someone actually told me ‘You’re not indie.’ Fuck off! I make games on my kitchen table with my bare fucking hands. How much more indie do you need to be?” – Brenda Romero is tired of the ever-fractious development community.


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