Community Review: Tekken 7

The VR mode might not be worth the unease, but fans of the series are pretty chuffed with Tekken 7 so far.

We’ll have our official review later this week after some more time with the multiplayer servers. But for now, the game has panned out largely as expected. Tekken 7 has been received warmly by the community, with the Rage system being praised for not catering too much to newer players.

It’s not all outright praise, though. The lack of a thorough tutorial system is pretty jarring, considering that not everyone has been playing fighting games for a decade or more, and the absence of frame data in the menus is a bit perplexing given the community the game is servicing.

But Tekken 7 has still done what Tekken always did well. The character designs, levels and optimisation (particularly on PC) are pretty solid. The online netcode, in a rare occurrence, has also held up well at launch. I’m curious to see whether Tekken‘s success so far could augur well for the Unreal Engine amongst Japanese developers.

PS4 Pro users get the best result on console (until Scorpio), although as Digital Foundry found the game is locked to 1080p on the PS4 Pro even if the console is outputting to a 4K TV. Tekken looks cracking at 4K on PC, mind you, although you’ll need good GPU for that kind of performance.

How have you found Tekken 7 so far? And for those getting into it, how much experience do you have with the franchise?

[referenced url=”https://www.kotaku.com.au/2017/06/our-first-impressions-of-tekken-7-satisfying-difficult/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/tutwc7xm8uxfypwwxzzb.png” title=”Our First Impressions Of Tekken 7: Satisfying, Difficult” excerpt=”Early on in Tekken 7’s story mode, I’m told to throw Heihachi’s five-year-old son off a cliff. It’s canon in the Tekken series, typically a drama saved for cut scenes. Here, it’s flippant — push the square and triangle buttons and, buh-bye, kid.”]


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