Gears Of War 4 Adds Ranked PC And Xbox Cross-Play This Week

Image: Xbox

Every now and again, the topic of cross-play between consoles and PC comes up. And just about every time, the same argument gets rolled out: it's a nice idea, but console players will get stomped, so it's not worth doing. Still, that's not stopping Gears of War 4 from merging PC and Xbox One players in their competitive modes.

In a patch due out later this week, The Coalition will be enabling cross-play between Xbox One and PC players. It's not just for public matches, but for ranked competitive play as well.

It's a bit of a U-turn. Back in January, when Coalition announced cross-play was being introduced to social matches, the developers said that the "core and competitive [playlists] will remain platform independent". Back then, the reasoning was that "we always want to ensure our Ranked experiences are as closely matched and competitive as possible".

Back then, the implication was that combining the two platforms would result in unbalanced matches. How, pray tell, would console players be able to cope against the superiority of the mouse and keyboard? The feedback from a test earlier in the year was that they didn't need to.

Unlike other shooters, Gears of War competitively revolves predominately around the shotgun. Shotguns are pretty easy to aim whether you have a controller or not - it's all about getting close enough to get the kill. It's possible to sit back with a sniper or a pistol, of course, but on the whole the game is more about movement and movement techniques, such as wall bouncing.

Precision still matters, of course, but the general feedback since crossplay was introduced was that the gulf hasn't been so substantial that the player bases can't be merged. And that's come with a huge benefit to PC players: the Gears of War crowd is larger on Xbox, helped partly because the fanbase has always been there, but also because Gears 4 is only available on PC through the Windows Store.

But while Gears has been walking down this path for a while, there's a large difference between allowing crossplay for casual matches and competitive ones. Apart from the technical limitations, there aren't a great deal of games that cross the PC and console streams. Epic's Paragon and Street Fighter V come to mind, while Rocket League became the first Xbox One game with cross-play last year, but for the most part the challenges have been too difficult. A Psyonix dev also intimated last year that it has taken some time for platform holders like Sony and Microsoft to warm up to the idea of cross-play.

Xbox players can choose not to play with their PC brethren if they choose, but PC players won't have the option. It's unlikely to be a change that triggers a change in developer thinking, although at the very least it helps to establish a precedent for multi-platform games if the player base on PC is dwindling. And with more games relying on player-hosted matchmaking lobbies, sorted by various algorithms that factor in players' skill and location, having a large pool of players is essential to the experience.


Comments

    Doing experiments with a XIM4 in BF4, we found that autoaim on most consoles these days is so strong that they will outgun a mouse player if they engage face to face. The advantage the mouse player has if they have to turn to get on target.

      But without auto aim enabled for console players (and depending on the nature of the shooter), I imagine that result can switch pretty quickly.

        Oh of course. But as a general rule, auto aim has been increased compared to last generation shooters. BF4's just a good game to test it with, as you can toggle autoaim off on consoles.

    Now do this for BF1 and I'll never have trouble getting into any types of matches.

    I mean the console version has built in aimbot Soo......

    I've just started my first ever play of GoW on console this weekend and I think I must be completely uncoordinated because my aim just goes stupid when I LT to zoom in.

    I'm screwed competitively

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