So a new Metro game is on the way from A4 Games and I'm pumped, but there's a bit of confusion as to what sort of game it'll be. First-person, yes. Shooting, scavenging and fighting mutated beasts? Definitely. But the fresh focus on above-ground exploration raises the question — will the game be more open world than the previous instalments? The answer is: sort of.
Speaking with PC Gamer's Samuel Roberts, creative director Andriy Prokhorov and executive producer Jon Bloch revealed a few more details regarding Exodus' combo of below and above ground play.
Of course, it's not like the previous two games took place entirely in dark tunnels, but the pair make it clear that for Exodus, they wanted players to have more "freedom" in general:
We're doing this mix of classic gameplay and this new non-linear style and we wanted to maintain what our fans expect, what they've known, and what they're used to and love, while also introducing something new that is blending of what we've done over the past two games and plus something that the core team at 4A Games has done in the past with the Stalker games.
In regards to it being open world, A4 describes it as "more sandbox survival":
We're not entirely open-world, then, it's more sandbox survival and everything is tied together with an overarching storyline that still carries the player through. They're still feel like they're playing a Metro game.
Bloch goes on to explain the exploration factor will be significant, but will be tied to the "story within those levels" — there will be stuff you have to do to keep things moving, but it will "[support] being able to go where you want and do what you want".
Overall, it doesn't sound like an extreme departure from Metro 2033 or Last Light — the latter certainly had similar elements — but I'm guessing A4 has gone a bit further with the concepts.
Which is fine by me... as long as they give me enough air canisters.