Nintendo Explains How It Came Up With Min Min's Unique Design In Arms

Whether Nintendo fans are buzzing about the fabulousness of Twintelle, or the creepiness of Helix, it's clear that Arms' characters are already inspiring fierce fandoms. But when I asked Arms art director Masaaki Ishikawa about the team's favourite fighter over email, I got the lowdown on Min Min, and how the developers came up with such a distinctive concept for a fighter.

Min Min's character is a kickboxer based on ramen. Her arms and her hair look like tasty noodles, and she's outfitted in sneakers and bike shorts. But the best part of her outfit is her hat, which is shaped like a traditional ramen bowl.

Concept art for Ninjara/Image Source: Nintendo

"She's a female character that's not too cutesy, and her sporty outfit — including the ramen bowl inspired beanie and dragon motif accessories — also contributes to her popularity," Ishikawa said.

That sporty design was inspired by fashion that the team saw on the streets of Japan.

"Back when the character was in development, we saw a lot of women wearing shallow beanies over here in Japan. This was right around the time when we were thinking about a ramen-themed female character," he said. "It hit us that maybe we can cleverly combine this beanie fashion with an upside-down ramen bowl. That's how it got incorporated into the design."

Since her hat was a bowl, Ishikawa and the Arms team wanted Min Min's hair to have a noodle motif.

"[It] widens out at the end resembles the curves of uncooked ramen noodles," he said. "We also thought this hairstyle would go well with a beanie. That's how Min Min's hairstyle came about."

Concept art for Ribbon Girl/Image Source: Nintendo

According to Ishikawa, the team tried to strike a balance between femininity and athleticism for the female characters.

"We made the face and facial expressions feel like something out of an animated movie to give a sense of familiarity. We arranged the facial parts by centring them around the eyes, taking into account the positioning and balance," Ishikawa said. "We thought we could create simple and easy to read expressions that the audience can relate to."

The characters certainly are expressive, with huge doe eyes and over-the-top animations. Min Min, for example, has a strong athletic body that poses sharply while she fights. But her face is almost Disney-like. Striking the balance between athletic character animations and an expressive, feminine face was a focus for the team. To that end, they gave the female characters powerful character animations and toned musculature. That approach to design would also help players read how the characters move.

Concept art for Spring Man/Image Source: Nintendo

"When facing away from the screen, the legs convey the most information about how the character will move," Ishikawa said. "We designed the legs to have clear definition so movements are easy to see even from a distance. As a result, the silhouettes of the characters resemble those of trained athletes."

Those silhouettes are very memorable, especially Twintelle's. Naturally, I had to ask Ishikawa if he had seen any of the intense online reaction to Twintelle. He said, "We have been following the reactions from people through social media and videos online. We are surprised by this level of support for Twintelle, but at the same time, we're very happy about it too." Thirst away, folks.


    Maybe I'm alone here, but I find nintendos character design for new IPs like this and splatoon to be waaay generic and crappy looking.
    They look like those children's shows from the 90s when 3D rendering was in its infancy.

      I get that 90s vibe too, but it feels polished and charming where the actual 90s 3D stuff was pretty awful. I dunno, I quite like it, especially in Splatoon (admittedly I haven't played any of these new IPs, and don't own a Nintendo console apart from a 3DS).

    Every time I see ARMs I feel like someone's trying to sell me something. They either remind me of those tie-in cartoons for cheap knock off toys or mascots for some company. Like ribbon girl is from a girl's hair accessory company, spring man is a walking toothpaste commercial, noodle/ramen girl is for some Noodle Cup like company, ninja man is for a metal working company specialising in chains, etc.

    I don't know. It just feels a lot cheaper than Splatoon which had characters that managed to both feel fresh (puns!) and exciting but not too wacky that it just felt too immature for adults.

    She's based off Hana Midorikawa from Prison School

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